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What are the Tricks To Achieve The Best Results Game Creation? |
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In game creation, developers use different skills to give game lovers the best experience. The game must look and play well. I have dived into these tricks and more.
There are different tricks for better results in game creation. Good gameplay, a de...
Author: Berts Njoroge |
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What are the Modern Rules Of 3D-Artist In Game Creation? |
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Aspiring to be a 3D artist, or want to hire one? Before you set off, it would be good if you understand the basics and the rules that govern the game creation industry.
There are rules that a 3D artist needs to adhere to when developing a video gam...
Author: Berts Njoroge |
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What are the Doubts About 3D-Artist In Game Creation? |
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The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.
There are many doubts about the 3D artist in game creation. On...
Author: Berts Njoroge |
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Voxel to Unity |
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If your going to use Magikavoxel to make assets like these
Here are some things to keep in mind exporting those assets into unity
Follow a standard color pallette. This is useful so we can use one image for multiple assets. If we wanted to may...
Author: Jono Lansdale |
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Armament Game Engine Standards for Unity |
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This wiki is to establish a standard for the unity editor.GameObject first then asset / use GameObject as Prefab.
Author: James Fleming |
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Mechanics for Real Time Strategy RTS Game Armament |
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As listed in the GDD the following will need to be created for the game as C# components. We've already began on unit movement aspect of coding. So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...
Author: James Fleming |
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Art Scene Process |
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Scene Layout Comic Book Style
Scene Specifications Template
Character Specifications Template
Vantage Point
The Point from which the viewer observes a scene.
Perspective(s) Line(s)
A type of linear perspective with one van...
Author: James Fleming |
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Standards for Model Creation |
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Blender does not accept .FBX version 7500 This is the newest version and will not import into blender. If you are not using blender to model the asset you must convert the file to .FBX 2015 before it will be accepted for review. I have put together...
Author: Jono Lansdale |
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Armament Video Art Style and Direction |
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General Specification
Clip Art Style
True
Texturing
Cartoon Low Poly Sharp Edge
Art Style
Semi-Realistic Cartoon and Voxel
Resolution
16:9 1080p = 1920 x 1080
2d Media Uploaded
.psd
2d Format Export
.png
3d ...
Author: James Fleming |
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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Member Collaboration Utility |
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This program was created by our team to allow all of our members to work together with as little over head as possible. Its main purpose in life is to allow non-programmers that don't have access to the source code of our project to upload changes t...
Author: James Fleming |
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Writer Data Flow Standard |
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This flow chart is a general idea of the naming convention and the way that information flows out of the story to the game play.
Author: James Fleming |
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Agile Scrum and Kanban Walk Through |
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Scrum ConceptWhat is a scrum? Scrum is an organized method for our company to produce the best game possible by allowing us to see what needs to be done, figure out how to get it done, stay on task and adapt things as we go along.Here is a video on ...
Author: Melisa Montalbano |
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