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Why you should Never Underestimate The Influence Of Game 3D-Artist |
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The gaming fraternity feels the influence of a 3D game artist. It is in the hands and minds that are active on the consoles and screens enjoying the art. You are about to read how this influence will impact your 3D gaming experience now and in the fu...
Author: Berts Njoroge |
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2
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Death of Real Time Strategy Prevention |
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Death of Real Time Strategy
How to prevent our game's death:
New player campaigns every so often to allow for new content like World of Warcraft (WoW).
New units, equipment, & structure every so often to allow for new content like World of Warcr...
Author: Cpurepair785 |
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3
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Annihilation Crisis |
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A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs normal area di...
Author: |
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4
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Voxel to Unity |
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If your going to use Magikavoxel to make assets like these
Here are some things to keep in mind exporting those assets into unity
Follow a standard color pallette. This is useful so we can use one image for multiple assets. If we wanted to may...
Author: Jono Lansdale |
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5
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Server Software Installed |
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Mozillia Thunder BirdCPUID HWMonitorGoogle ChromeVisual Studio 2017Unity3dGimp 2IIS ManagerWindows FirewallTask SchedulerAPC UPS StatusSQL Server Management StudioSQL Server ConfigurationMicrosoft Security EssentialsUpdate Utility Member Collaboratio...
Author: Cpurepair785 |
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6
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Different Game States |
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Edit:Here I will update on the roles of officer regarding to different states of the game. Players might need to choose officers that either based on their own play style or based on the situation on how they want to engage on the battlefield. Office...
Author: Cpurepair785 |
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7
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Thou Curator Search Engine Keywords |
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This is a list of all keywords we have search out that match our website needs for SEO results.
build game
indie game development
indie game development team
indie game
indie games
independent games
independent game
indie game developer
in...
Author: Cpurepair785 |
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8
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Standards for Model Creation |
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Blender does not accept .FBX version 7500 This is the newest version and will not import into blender. If you are not using blender to model the asset you must convert the file to .FBX 2015 before it will be accepted for review. I have put together...
Author: Jono Lansdale |
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9
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Member Collaboration Utility Open Project |
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First Open Unity:Then navigate to the folder directory that house the project and too your name. (Note this folder exist only after doing a get latest using the MCU application)The press the select folder button.
Author: Cpurepair785 |
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10
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Armament Video Art Style and Direction |
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General Specification
Clip Art Style
True
Texturing
Cartoon Low Poly Sharp Edge
Art Style
Semi-Realistic Cartoon and Voxel
Resolution
16:9 1080p = 1920 x 1080
2d Media Uploaded
.psd
2d Format Export
.png
3d ...
Author: Cpurepair785 |
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11
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: Cpurepair785 |
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12
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Member Collaboration Utility |
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This program was created by our team to allow all of our members to work together with as little over head as possible. Its main purpose in life is to allow non-programmers that don't have access to the source code of our project to upload changes t...
Author: Cpurepair785 |
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