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What Are the Roles of a 2D Artist in Designing a Game |
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Many people have no idea about the roles of 2D artists in game design. I have done my research and highlighted my findings in this article. Learn the roles of a 2D artist in game design as you read on.
There are several roles of a 2D artist in desig...
Author: Janet Kathalu |
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What Are the Tools That Are Involved in Game Creation |
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The other day someone asked me about the tools used in game creation. I figured out that most people don't know about them because I had received the same question severally. I did outstanding research and created this article to help them learn abou...
Author: Janet Kathalu |
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Voxel to Unity |
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If your going to use Magikavoxel to make assets like these
Here are some things to keep in mind exporting those assets into unity
Follow a standard color pallette. This is useful so we can use one image for multiple assets. If we wanted to may...
Author: Jono Lansdale |
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Workflow For creating 3D Terrain for Armament |
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(WORK IN PROGRESS)
(Import Height map into blender.
Using the displace modifier apply it to a subdivided plane mesh. Select the height map and then adjust for desired effect.) Probably wont do experimenting with manual solutions instead
on ...
Author: Jono Lansdale |
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Mechanics for Real Time Strategy RTS Game Armament |
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As listed in the GDD the following will need to be created for the game as C# components. We've already began on unit movement aspect of coding. So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...
Author: James Fleming |
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Armament Board Game Design Document |
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Overview
How-To Play
Battlefront (Permanent)- Resource type- Suburb Type
Terrain where battles must take place also know as the frontline.
Resource (Permanent)
Unit (Permanent)
Structure (Permanent)
Equipment (Permanent)
Reinforcement (Perman...
Author: James Fleming |
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Armament Video Art Style and Direction |
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General Specification
Clip Art Style
True
Texturing
Cartoon Low Poly Sharp Edge
Art Style
Semi-Realistic Cartoon and Voxel
Resolution
16:9 1080p = 1920 x 1080
2d Media Uploaded
.psd
2d Format Export
.png
3d ...
Author: James Fleming |
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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The Last Stand Game Design Document Add On |
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Design Document for:
The Last Stand
A Futuristic Action Strategy Game
Version # 1.2
Thursday, October 15, 2015 Table of Contents
The Last Stand_ 1
Design History_ 5
Version 1.0 // 3.8.15. 5
Version 1.1 // 28.8.15. 5
Core Ga...
Author: James Fleming |
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The Last Stand Game Design Document |
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Goal
Our teams main goals we try to achieve and aim for.
Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...
Author: James Fleming |
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Project Coding Standards |
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General Programming Architecture Guidelines
MCU will create a folder structure as follows every time you do a get latest to help keep our structure together.Asset > Sandbox > FirstName_LastName > AgendaIdAll scripts that attach to a game object need...
Author: Melanie Fleming |
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