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1
Story and Asset Writers: Why Everyone Loves Story and Asset Writing
Many people love story and asset writers and have greatly benefited from them. Do you know why everyone loves them? Find out in this well-researched article. There are several reasons why everyone loves story and asset writers; they make the stories...

Author: Janet Kathalu

2
How To Find the Right Game Producer for Your Gaming Company
Most people don't know what to check when hiring a game producer. It would be best if you were extra careful when hiring one; hiring the wrong one could be the worst thing you can ever do to your game. In this article, I want to guide you in finding ...

Author: Janet Kathalu

3
Game Production: Importance of Game Producers in the Game Industry
Game producers are an essential part of your game production. I have done my research and created an informative article to help you learn about the importance of a game producer in the game industry. There are several reasons why game producers are...

Author: Janet Kathalu

4
Asset Packages: What Are the Common Game Assets
Game assets make it easier for your game creation. However, most people don't know about the common game assets, and that's where they make a mistake that costs their entire game creation. It would be best if you had proper game assets for your game ...

Author: Janet Kathalu

5
How to Win Clients and Influence Markets With Animation
It's incredible how businesses use animation to influence the market. Do you know how to use it? Worry not! This article is informative enough to help you learn how to use animation to influence markets and win clients.  There are several ways you c...

Author: Janet Kathalu

6
What Are the Effective Ways To Get More Out of Marketing
When it comes to marketing, you want to get it right. Proper marketing is what every business wants; I have done my research and created this excellent article to help you learn about effective tactics to help you get the most out of marketing.  The...

Author: Janet Kathalu

7
What are the Doubts About 3D-Artist In Game Creation?
The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.  There are many doubts about the 3D artist in game creation. On...

Author: Berts Njoroge

8
What are the day-to-day roles of a 2D animator?
A 2D Animator creates a sequence in three stages (pre-production, production, and post-production). This article implies these stages into comprehensive roles of the artist.  There are several roles a 2D artist does daily. They include collaborating...

Author: Berts Njoroge

9
What are the tips to digital painter from game art experts?
Do you want to be a better artist? Here's how to hone your digital art skills using the best resources available. There are different tips that digital painters experts give to their juniors. They advise them to always sketch to sharpen their skills...

Author: Berts Njoroge

10
Animation Methods Flowchart
Introduction -There will come times where best chosen animation methods are dependent on things such as optimization, functionality and behavior, geometry of the model, Time constraints on production, Art styles, as well as weighing advantages and di...

Author: Aaron Francis

11
Different Game States
Edit:Here I will update on the roles of officer regarding to different states of the game. Players might need to choose officers that either based on their own play style or based on the situation on how they want to engage on the battlefield. Office...

Author: James Fleming

12
Indie Game Marketing ToDo List
During Development Marketing begins before you even finish your game. There are things you can do now that take a littletime, but will pay off BIG when you launch. The checklist items in this section should be completedbefore you complete your devel...

Author: James Fleming

13
Network Understanding
TCP We sometimes hear people call it "the TCP/IP protocol suite," which means that they're talking about layers 1-4 plus 7, similar to how we presented layers. TCP lives at layer 4, along with its unreliable friend UDP. TCP stands for Transmission C...

Author: James Fleming

14
Art Scene Process
Scene Layout Comic Book Style Scene Specifications Template Character Specifications Template Vantage Point The Point from which the viewer observes a scene. Perspective(s) Line(s) A type of linear perspective with one van...

Author: James Fleming

15
Marketing Concept
Look at other RTS website for SEO keywords to use to attract our members and use this tool to find out what keywords tehy are using and paying for for ads https://www.spyfu.comLanding pages for advertising that is set at different prices where the ga...

Author: James Fleming

16
Aminion History and Development
AMINION (FAITHFUL, LOYAL) CLAN: Agricolae (Farmers) Homeland:  Petronia (Yokel) Capital:  Bray (as in the sound of a donkey) Specialty:  Agriculture & Animal Husbandry APPOINTMENT AS ELDER Why was he appointed: Detailed Administration When was...

Author: Tessa

17
Armament Faction One
Faction One: The "I" People: Amadios [ a-MA-dios]   Motto: Cognitionis per Provocatio ("knowledge through defiance") Capital: Corliss [ KOR-les] Politics: Democracy PERSPECTIVE "They look at us with the scorn and contempt that we recognize as e...

Author: Tessa

18
Armament Video Game Design Document
Mantra A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...

Author: James Fleming

19
Member Collaboration Utility How To
As a general rule we don't run MCU and Unity at the same time.  Unity locks file and MCU can not read them when it does that.The MCU will not validate your account when you login until you are setup inside Team Foundation Server (TFS).  We only do th...

Author: James Fleming

20
Chapter 2
Chapter 2- On the flight deck of The Ascension Of Nian, Arbat's sky-borne aircraft carrier, Xander and Jeng stood watching the hasty departure of the med-ship. Jeng paced, uneasy,   “Something is wrong,bad wrong-a small ship capturing an ArBat field ...

Author: Matthew Baldwin

21
Common Modeling Techniques
This article was plagiarized from 3d.about.com.  It will be an internal document only. Box/Subdivision Modeling: Box modeling is a polygonal modeling technique in which the artist starts with a geometric primitive (cube, sphere, cylinder, etc.) and...

Author: James Fleming

22
Theater One Level Sandbox
-I am using the following format,if another format is more readily usable feel free to adjust.This is intended to be a test level and should be considered as such until adjusted by the relevant teams. If there is anyway improvements,questions,comment...

Author: Matthew Baldwin

23
Theater One Character Corrimer Jack
Here is a page for collecting the physical descriptions of the characters used in Theater 1 as a reference for writers,artists and the design team..Please use the following format so we have something concise, standard and clear.The shorter and clear...

Author: Matthew Baldwin

24
Book Report Summary
Book reports and book reviews are similar. Book reports tend to be a little more descriptive (What is this book about?) and book reviews are usually more persuasive (Why a reader should or shouldn't read this book). Both offer a combination of summar...

Author: James Fleming

25
How to Manage Agenda
Working as a lead means you will be handling our members task that we need to complete as a team to progress forward on our project.  To help with this their something that you should know about how and why things are setup the way they are.  If at a...

Author: James Fleming

26
Automation System Walk Thur
The Automation System is an application that is ran on the server every hour 7/24/365 it handles a lot of micromanaging task and keeps things organized in terms of assets and our system clean and running smooth.  This system / application was created...

Author: James Fleming

27
The Last Stand Game Design Document Add On
  Design Document for: The Last Stand    A Futuristic Action Strategy Game     Version # 1.2   Thursday, October 15, 2015 Table of Contents   The Last Stand_ 1 Design History_ 5 Version 1.0 // 3.8.15. 5 Version 1.1 // 28.8.15. 5 Core Ga...

Author: James Fleming

28
Locations for Advertisement Flyers
 Washburn University1700 SW College Ave, Topeka, KS 66621 Washburn Tech5724 SW Huntoon St, Topeka, KS 66604 Gate Keeper Hobbies4123 Sw Gage Center Dr, Ste 100, Topeka, KS 66604 Gamers Hq 2027 SW Gage Blvd Topeka   ...

Author: Melisa Montalbano

29
The Last Stand Game Design Document
Goal Our teams main goals we try to achieve and aim for. Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...

Author: James Fleming

30
Project Coding Standards
General Programming Architecture Guidelines MCU will create a folder structure as follows every time you do a get latest to help keep our structure together.Asset > Sandbox > FirstName_LastName > AgendaIdAll scripts that attach to a game object need...

Author: Melanie Fleming

31
Game Designer Getting Started in Xenko
To download the game engine click here  Paradox download page Run the latest version of the game engine and install ALL components suggested   Creating a new game To start a new game or package simply click on new game at the top right corner of ...

Author: James Fleming

32
IIS Timeout or Request Length
IIS Timeout or Request Length   It looks like some time limits of your system were exceeded and the thread was aborted.Could you please try to increase the following settings in your web.config and run the update one more time?Could you please make...

Author: James Fleming

33
What is a Non-Disclosures & Non-Competes?
You're being asked to sign a non-disclosure or a non-compete agreement. Should you sign -- or not? That's a very good question.These agreements are fairly common in the video game industry, especially if you're a job seeker since they are more likely...

Author: James Fleming

34
Terms of Use Agreement (TOU)
 TERMS OF USE AGREEMENT (TOU)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware Corpo...

Author: James Fleming

35
End User License Agreement (EULA)
END USER LICENSE AGREEMENT (EULA)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware C...

Author: James Fleming



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