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Death of Real Time Strategy Prevention |
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Death of Real Time Strategy
How to prevent our game's death:
New player campaigns every so often to allow for new content like World of Warcraft (WoW).
New units, equipment, & structure every so often to allow for new content like World of Warcr...
Author: James Fleming |
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Mechanics for Real Time Strategy RTS Game Armament |
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As listed in the GDD the following will need to be created for the game as C# components. We've already began on unit movement aspect of coding. So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...
Author: James Fleming |
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3
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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