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1
Death of Real Time Strategy Prevention
Death of Real Time Strategy How to prevent our game's death: New player campaigns every so often to allow for new content like World of Warcraft (WoW). New units, equipment, & structure every so often to allow for new content like World of Warcr...

Author: James Fleming

2
Mechanics for Real Time Strategy RTS Game Armament
As listed in the GDD the following will need to be created for the game as C# components.  We've already began on unit movement aspect of coding.  So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...

Author: James Fleming

3
Armament Video Game Design Document
Mantra A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...

Author: James Fleming



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