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What Are the Skills of a Story and Asset Writer |
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Most of the time, when you want to hire a story and asset writer, you should know about their skills first. I have done my research and created an informative article to help you and others learn the skills that a story and asset writer should posses...
Author: Janet Kathalu |
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Asset Packages: What Are the Common Game Assets |
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Game assets make it easier for your game creation. However, most people don't know about the common game assets, and that's where they make a mistake that costs their entire game creation. It would be best if you had proper game assets for your game ...
Author: Janet Kathalu |
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Fascinating Video Tutorial Tactics That Can Help Your Business Grow |
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Did you know video tutorials can make your business grow? I have researched and created this article to help you learn about fascinating tutorial tactics that will see your business grow immensely. This article is for you.
There are several video t...
Author: Janet Kathalu |
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What Are the Advantages of Using Video Tutorials |
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What comes to your mind when you hear about tutorial videos? There is a lot you can do with it, not to talk of the benefits you get from it. I have created this article to guide you in the advantages you get from a tutorial video.
There are a couple...
Author: Janet Kathalu |
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What Are the Audio Engineering Tips and Tricks You Should Know About |
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Audio engineering is a complex field, and getting tips and tricks to help you out can come in handy. It will make your journey much more manageable. This article is well-researched to help you learn the tips and tricks you should know in audio engine...
Author: Janet Kathalu |
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Tutorial 101: What You Should Do for a Successful Tutorial Video |
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Creating a video tutorial can be exciting, but it takes a lot to succeed. It would be a waste to go through all the hassle of making a video, and then it fails to pay you off for your efforts or meet the standards. That's why I have created this arti...
Author: Janet Kathalu |
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What are the Tricks To Achieve The Best Results Game Creation? |
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In game creation, developers use different skills to give game lovers the best experience. The game must look and play well. I have dived into these tricks and more.
There are different tricks for better results in game creation. Good gameplay, a de...
Author: Berts Njoroge |
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What are the Doubts About 3D-Artist In Game Creation? |
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The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.
There are many doubts about the 3D artist in game creation. On...
Author: Berts Njoroge |
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Why you should Never Underestimate The Influence Of Game 3D-Artist |
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The gaming fraternity feels the influence of a 3D game artist. It is in the hands and minds that are active on the consoles and screens enjoying the art. You are about to read how this influence will impact your 3D gaming experience now and in the fu...
Author: Berts Njoroge |
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10
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What Are The Things Game Artists Get Wrong About A 2D Animation? |
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Animation, like any other creative art form, may be as simple or as difficult as you want it to be. All you need to get started with 2D animation is a pencil and some basic software.
There are two main things that game artists get wrong about 2D ani...
Author: Berts Njoroge |
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What are the day-to-day roles of a 2D animator? |
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A 2D Animator creates a sequence in three stages (pre-production, production, and post-production). This article implies these stages into comprehensive roles of the artist.
There are several roles a 2D artist does daily. They include collaborating...
Author: Berts Njoroge |
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12
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What are the tips to digital painter from game art experts? |
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Do you want to be a better artist? Here's how to hone your digital art skills using the best resources available.
There are different tips that digital painters experts give to their juniors. They advise them to always sketch to sharpen their skills...
Author: Berts Njoroge |
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13
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Death of Real Time Strategy Prevention |
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Death of Real Time Strategy
How to prevent our game's death:
New player campaigns every so often to allow for new content like World of Warcraft (WoW).
New units, equipment, & structure every so often to allow for new content like World of Warcr...
Author: James Fleming |
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3d asset check in checklist |
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If any of these things on the list isnt done the artist should be asked to fix the problem or give an explanation as to why he cant
File format is .FBX 2015 so blender can import the file.
Screen shots in the Identifiable description of the uploa...
Author: Jono Lansdale |
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Assets that need corrected |
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Assets that need to be corrected should go here. The asset name, location, and a detailed description of the problem should be listed here. if you have a solution on hand list it as well.
All assets in the props folder should be looked at. Som...
Author: Jono Lansdale |
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16
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Mechanics for Real Time Strategy RTS Game Armament |
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As listed in the GDD the following will need to be created for the game as C# components. We've already began on unit movement aspect of coding. So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...
Author: James Fleming |
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17
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Requesting Rank Increase |
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Please complete the New Member Orientation agenda and get it approved by producers before requesting a rank increase.If you are not new to your role and have some actual experience you may apply to be promoted within our team. Submit a communication...
Author: James Fleming |
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18
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Indie Game Marketing ToDo List |
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During Development
Marketing begins before you even finish your game. There are things you can do now that take a littletime, but will pay off BIG when you launch. The checklist items in this section should be completedbefore you complete your devel...
Author: James Fleming |
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Standards for Model Creation |
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Blender does not accept .FBX version 7500 This is the newest version and will not import into blender. If you are not using blender to model the asset you must convert the file to .FBX 2015 before it will be accepted for review. I have put together...
Author: Jono Lansdale |
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Armament Wishlist |
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In Game Reward
Reward based system when the game is being played:
Each unit will be able to gain rank as it kills enemies and survives.
This will be shown as a rank beside its name on the battlefield.
The rank will work as a multiplier to the u...
Author: Tessa |
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Armament Video Art Style and Direction |
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General Specification
Clip Art Style
True
Texturing
Cartoon Low Poly Sharp Edge
Art Style
Semi-Realistic Cartoon and Voxel
Resolution
16:9 1080p = 1920 x 1080
2d Media Uploaded
.psd
2d Format Export
.png
3d ...
Author: James Fleming |
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22
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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Member Collaboration Utility How To |
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As a general rule we don't run MCU and Unity at the same time. Unity locks file and MCU can not read them when it does that.The MCU will not validate your account when you login until you are setup inside Team Foundation Server (TFS). We only do th...
Author: James Fleming |
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Member Collaboration Utility |
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This program was created by our team to allow all of our members to work together with as little over head as possible. Its main purpose in life is to allow non-programmers that don't have access to the source code of our project to upload changes t...
Author: James Fleming |
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Lead Role Promotional Information |
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Information that is needed by the leader of Thou Curator before they can become a lead. If you have been given this link directly by a producer then it is important that you read these things as this is how we conduct ourselves.
Blog Post fo...
Author: James Fleming |
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How to Manage Agenda |
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Working as a lead means you will be handling our members task that we need to complete as a team to progress forward on our project. To help with this their something that you should know about how and why things are setup the way they are. If at a...
Author: James Fleming |
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How To Host A Meeting |
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When a meeting to discuss thing is needed to insure that all team members are on the same page I would like to introduce a structured way of doing it so that all meeting are held in the same manner and our members know what to expect no matter who is...
Author: James Fleming |
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28
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The Last Stand Game Design Document Add On |
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Design Document for:
The Last Stand
A Futuristic Action Strategy Game
Version # 1.2
Thursday, October 15, 2015 Table of Contents
The Last Stand_ 1
Design History_ 5
Version 1.0 // 3.8.15. 5
Version 1.1 // 28.8.15. 5
Core Ga...
Author: James Fleming |
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The Last Stand Game Design Document |
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Goal
Our teams main goals we try to achieve and aim for.
Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...
Author: James Fleming |
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30
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Agile Scrum and Kanban Walk Through |
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Scrum ConceptWhat is a scrum? Scrum is an organized method for our company to produce the best game possible by allowing us to see what needs to be done, figure out how to get it done, stay on task and adapt things as we go along.Here is a video on ...
Author: Melisa Montalbano |
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Team Default Advertising |
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Looking for Indie game developer to help create a game with our team using Unity game engine. http://www.thoucurator.com Genre: Modern Action Arcade Strategy Game in 3rd Person View (RTS) Audience: Young Adults 16 ~ 26 Platform: PC, Xbox One, PS4 Tec...
Author: James Fleming |
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Team Viewer Walk Thru |
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Team Viewer Walk Thru
We use team viewer to hold meetings so understanding how to use it will be benificial
Download team viewer here
Team Viewer Download
Once installed and opened you should see this screen
Most of the tim...
Author: Melisa Montalbano |
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The Last Stand RoadMap |
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Create & Update Game Design Document
Use Design Template For Layout
Create & Update Game Programming Document
Use Design Template For Layout
Create & Update Game Artist 2D Document
Use Design Template For Layout
Create & Upd...
Author: James Fleming |
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34
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IIS Timeout or Request Length |
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IIS Timeout or Request Length
It looks like some time limits of your system were exceeded and the thread was aborted.Could you please try to increase the following settings in your web.config and run the update one more time?Could you please make...
Author: James Fleming |
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Terms of Use Agreement (TOU) |
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TERMS OF USE AGREEMENT (TOU)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware Corpo...
Author: James Fleming |
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