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1
What Are the Skills of a Story and Asset Writer
Most of the time, when you want to hire a story and asset writer, you should know about their skills first. I have done my research and created an informative article to help you and others learn the skills that a story and asset writer should posses...

Author: Janet Kathalu

2
How To Find the Right Game Producer for Your Gaming Company
Most people don't know what to check when hiring a game producer. It would be best if you were extra careful when hiring one; hiring the wrong one could be the worst thing you can ever do to your game. In this article, I want to guide you in finding ...

Author: Janet Kathalu

3
Asset Packages: What Are the Common Game Assets
Game assets make it easier for your game creation. However, most people don't know about the common game assets, and that's where they make a mistake that costs their entire game creation. It would be best if you had proper game assets for your game ...

Author: Janet Kathalu

4
Game Production: What Skills Do You Need To Be a Game Producer
Game production is a large field that involves a lot of responsibilities. One mistake can ruin the entire game. A game producer must possess specific skills to ensure everything is seamless in production. This article is informative enough to help yo...

Author: Janet Kathalu

5
What Everyone Should Know About Game Asset Packages
There are basics that everyone should know about game asset packages. Do you know them? Find out more in this informative article about everything you should know about game asset packages.  There are several things everyone should know about asset ...

Author: Janet Kathalu

6
Game Production: How To Become an Excellent Gaming 3D Artist
Gaming 3D artists must be excellent at their work, but how do they ensure they become great? There is a lot they can do to ensure that they remain relevant, and this article will help them find out what they should do to become excellent gaming 3D ar...

Author: Janet Kathalu

7
What Are the Advantages of Asset Packages in Game Creation
Most people don't know how asset packages are essential in game creation. That's why I've researched and created this article to help them learn about the advantages of asset packages in game creation.  There are several advantages of asset packages...

Author: Janet Kathalu

8
What Are the Audio Engineering Tips and Tricks You Should Know About
Audio engineering is a complex field, and getting tips and tricks to help you out can come in handy. It will make your journey much more manageable. This article is well-researched to help you learn the tips and tricks you should know in audio engine...

Author: Janet Kathalu

9
How To Set Up Your Goals and Objectives About Animation
The other day I met someone who needed animation services, we talked about it, and I asked them about their goals. To my surprise, they had none! That got me thinking; they weren't the only ones with no such goals and wanted to invest in animation. T...

Author: Janet Kathalu

10
How Has Audio Engineering Changed Over the Years
The technology world keeps evolving, and audio engineering has not been left out. I have done my research and created an informative article to help you learn about how audio engineering has changed over the years.   There are several ways in which ...

Author: Janet Kathalu

11
What Are the Tips to Master the Art of Game Creation
The other day, I met someone hungry to master the art of game creation. I was amazed; It's not every day you meet someone like that. I did excellent research and created this article to help as many people as possible learn about the art of game crea...

Author: Janet Kathalu

12
Marketing 101: Reasons Why You Should Invest in Marketing
Marketing is what every business needs. You need no convincing to invest in it, and if you still feel like you need a little convincing, this article is for you! I have done extensive research and talked to different business people, and my findings ...

Author: Janet Kathalu

13
What Are the Effective Ways To Get More Out of Marketing
When it comes to marketing, you want to get it right. Proper marketing is what every business wants; I have done my research and created this excellent article to help you learn about effective tactics to help you get the most out of marketing.  The...

Author: Janet Kathalu

14
What are the Common Marketing Challenges that Most Companies Face?
I have come across most companies that are experiencing marketing challenges. Some don't know how to approach the challenges, while others have a rough idea of how to overcome them. This article is informative and well-researched enough to help you l...

Author: Janet Kathalu

15
What are the Tricks To Achieve The Best Results Game Creation?
In game creation, developers use different skills to give game lovers the best experience. The game must look and play well. I have dived into these tricks and more. There are different tricks for better results in game creation. Good gameplay, a de...

Author: Berts Njoroge

16
What Are The Things Game Artists Get Wrong About A 2D Animation?
Animation, like any other creative art form, may be as simple or as difficult as you want it to be. All you need to get started with 2D animation is a pencil and some basic software. There are two main things that game artists get wrong about 2D ani...

Author: Berts Njoroge

17
What are the tips to digital painter from game art experts?
Do you want to be a better artist? Here's how to hone your digital art skills using the best resources available. There are different tips that digital painters experts give to their juniors. They advise them to always sketch to sharpen their skills...

Author: Berts Njoroge

18
GUI Buttons
Buttons to consider for the in-game GUI Military Unit Garrison—go inside a building or transport unit Eject all units (for transport unit) Move/Attack Stop Hold Position—Units to whom this is applied will not chase enemy units once they...

Author: Tessa

19
Different Game States
Edit:Here I will update on the roles of officer regarding to different states of the game. Players might need to choose officers that either based on their own play style or based on the situation on how they want to engage on the battlefield. Office...

Author: James Fleming

20
Assets that need corrected
Assets that need to be corrected should go here.  The asset name, location, and a detailed description of the problem should be listed here.   if you have a solution on hand list it as well. All assets in the props folder should be looked at.  Som...

Author: Jono Lansdale

21
Debugging Memory and CPU issues
How to collect memory dumps using ProcDump   Intrduction   Process memory dumps are very efficient sources of information that are used for troubleshooting websites. Various tools exist that allow collecting the memory dumps of...

Author: James Fleming

22
Mechanics for Real Time Strategy RTS Game Armament
As listed in the GDD the following will need to be created for the game as C# components.  We've already began on unit movement aspect of coding.  So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...

Author: James Fleming

23
List of Bonuses and Penalties
***NOTICE TO WRITERS*** PLEASE IDENTIFY PERSONALITY CARD SPECIFIC BONUSES/PENALTIES TO ENSURE THEY STAY ATTACHED TO THE CORRECT PERSONALITY WHEN WE BALANCE THE GAME Armament UniversitiesTarnac University: graduates receive a defensive bonus when in...

Author: Tessa

24
Armament Board Game Codex
STRUCTURE PREREQUISITE COST HEALTH ARMOR ARMAMENT DETAIL Power Generator Command Center 1 2 2 ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT On 0 0 0 Passive 0 Provides power to the buildings....

Author: Tessa

25
Board Game Prototyping Notes
12-30-17In the previous prototyping session (for which we've misplaced notes) it became tedious to track resources.  In this session we simplified the process by counting each captured resource as one resource point. Each resource point must have an ...

Author: Tessa

26
Personality Traits
Myers-Briggs Type Indicator (MBTI) 1. Extraverted (E) versus Introverted (I).2. Sensing (S) versus Intuitive (N).3. Thinking (T) versus Feeling (F).4. Judging (J) versus Perceiving (P). POSITVE TRAITS (234=37%) NEUTRAL TRAITS (112=18%) NEGA...

Author: Tessa

27
Armament Board Game Design Document
Overview How-To Play Battlefront (Permanent)- Resource type- Suburb Type Terrain where battles must take place also know as the frontline. Resource (Permanent) Unit (Permanent) Structure (Permanent) Equipment (Permanent) Reinforcement (Perman...

Author: James Fleming

28
Armament Building Codex
STRUCTURES OFFENSIVE STRUCTURE PREREQUISITE COST HEALTH ARMOR ARMAMENT DETAIL Airstrip Command Center 3 4 2 ACTION ACCURACY RANGE DAMAGE TYPE AREA OF EFFECT Build 0 0 0 Units 0 This struct...

Author: James Fleming

29
Armament Wishlist
In Game Reward Reward based system when the game is being played: Each unit will be able to gain rank as it kills enemies and survives. This will be shown as a rank beside its name on the battlefield. The rank will work as a multiplier to the u...

Author: Tessa

30
Armament Video Game Design Document
Mantra A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...

Author: James Fleming

31
Common Modeling Techniques
This article was plagiarized from 3d.about.com.  It will be an internal document only. Box/Subdivision Modeling: Box modeling is a polygonal modeling technique in which the artist starts with a geometric primitive (cube, sphere, cylinder, etc.) and...

Author: James Fleming

32
Theater One Chapter One
                                                                                  Theater 1- Chapter 1 We conquered Earth. Pushed starward and dominated the moon. The inner planets followed; the outer planets weren't far behind. Every world within ou...

Author: Matthew Baldwin

33
Open Information Policy
Maybe you have notice but pretty much all our content on the site is open to everyone.  We have a few exceptions only dealing with assets and financial issues that members can not see. Asset are available based on rank this is to stop member from jo...

Author: James Fleming

34
The Last Stand Game Design Document Add On
  Design Document for: The Last Stand    A Futuristic Action Strategy Game     Version # 1.2   Thursday, October 15, 2015 Table of Contents   The Last Stand_ 1 Design History_ 5 Version 1.0 // 3.8.15. 5 Version 1.1 // 28.8.15. 5 Core Ga...

Author: James Fleming

35
The Last Stand Game Design Document
Goal Our teams main goals we try to achieve and aim for. Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...

Author: James Fleming



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