1
|
What Are the Skills of a Story and Asset Writer |
![]() |
Most of the time, when you want to hire a story and asset writer, you should know about their skills first. I have done my research and created an informative article to help you and others learn the skills that a story and asset writer should posses...
Author: Janet Kathalu |
|
|
2
|
How To Find the Right Game Producer for Your Gaming Company |
![]() |
Most people don't know what to check when hiring a game producer. It would be best if you were extra careful when hiring one; hiring the wrong one could be the worst thing you can ever do to your game. In this article, I want to guide you in finding ...
Author: Janet Kathalu |
|
|
3
|
Asset Packages: What Are the Common Game Assets |
![]() |
Game assets make it easier for your game creation. However, most people don't know about the common game assets, and that's where they make a mistake that costs their entire game creation. It would be best if you had proper game assets for your game ...
Author: Janet Kathalu |
|
|
4
|
Game Production: What Skills Do You Need To Be a Game Producer |
![]() |
Game production is a large field that involves a lot of responsibilities. One mistake can ruin the entire game. A game producer must possess specific skills to ensure everything is seamless in production. This article is informative enough to help yo...
Author: Janet Kathalu |
|
|
5
|
What Everyone Should Know About Game Asset Packages |
![]() |
There are basics that everyone should know about game asset packages. Do you know them? Find out more in this informative article about everything you should know about game asset packages.
There are several things everyone should know about asset ...
Author: Janet Kathalu |
|
|
6
|
Game Production: How To Become an Excellent Gaming 3D Artist |
![]() |
Gaming 3D artists must be excellent at their work, but how do they ensure they become great? There is a lot they can do to ensure that they remain relevant, and this article will help them find out what they should do to become excellent gaming 3D ar...
Author: Janet Kathalu |
|
|
7
|
What Are the Advantages of Asset Packages in Game Creation |
![]() |
Most people don't know how asset packages are essential in game creation. That's why I've researched and created this article to help them learn about the advantages of asset packages in game creation.
There are several advantages of asset packages...
Author: Janet Kathalu |
|
|
8
|
What Are the Audio Engineering Tips and Tricks You Should Know About |
![]() |
Audio engineering is a complex field, and getting tips and tricks to help you out can come in handy. It will make your journey much more manageable. This article is well-researched to help you learn the tips and tricks you should know in audio engine...
Author: Janet Kathalu |
|
|
9
|
How To Set Up Your Goals and Objectives About Animation |
![]() |
The other day I met someone who needed animation services, we talked about it, and I asked them about their goals. To my surprise, they had none! That got me thinking; they weren't the only ones with no such goals and wanted to invest in animation. T...
Author: Janet Kathalu |
|
|
10
|
How Has Audio Engineering Changed Over the Years |
![]() |
The technology world keeps evolving, and audio engineering has not been left out. I have done my research and created an informative article to help you learn about how audio engineering has changed over the years.
There are several ways in which ...
Author: Janet Kathalu |
|
|
11
|
What Are the Tips to Master the Art of Game Creation |
![]() |
The other day, I met someone hungry to master the art of game creation. I was amazed; It's not every day you meet someone like that. I did excellent research and created this article to help as many people as possible learn about the art of game crea...
Author: Janet Kathalu |
|
|
12
|
Marketing 101: Reasons Why You Should Invest in Marketing |
![]() |
Marketing is what every business needs. You need no convincing to invest in it, and if you still feel like you need a little convincing, this article is for you! I have done extensive research and talked to different business people, and my findings ...
Author: Janet Kathalu |
|
|
13
|
What Are the Effective Ways To Get More Out of Marketing |
![]() |
When it comes to marketing, you want to get it right. Proper marketing is what every business wants; I have done my research and created this excellent article to help you learn about effective tactics to help you get the most out of marketing.
The...
Author: Janet Kathalu |
|
|
14
|
What are the Common Marketing Challenges that Most Companies Face? |
![]() |
I have come across most companies that are experiencing marketing challenges. Some don't know how to approach the challenges, while others have a rough idea of how to overcome them. This article is informative and well-researched enough to help you l...
Author: Janet Kathalu |
|
|
15
|
What are the Tricks To Achieve The Best Results Game Creation? |
![]() |
In game creation, developers use different skills to give game lovers the best experience. The game must look and play well. I have dived into these tricks and more.
There are different tricks for better results in game creation. Good gameplay, a de...
Author: Berts Njoroge |
|
|
16
|
What Are The Things Game Artists Get Wrong About A 2D Animation? |
![]() |
Animation, like any other creative art form, may be as simple or as difficult as you want it to be. All you need to get started with 2D animation is a pencil and some basic software.
There are two main things that game artists get wrong about 2D ani...
Author: Berts Njoroge |
|
|
17
|
What are the tips to digital painter from game art experts? |
![]() |
Do you want to be a better artist? Here's how to hone your digital art skills using the best resources available.
There are different tips that digital painters experts give to their juniors. They advise them to always sketch to sharpen their skills...
Author: Berts Njoroge |
|
|
18
|
GUI Buttons |
![]() |
Buttons to consider for the in-game GUI
Military Unit
Garrison—go inside a building or transport unit
Eject all units (for transport unit)
Move/Attack
Stop
Hold Position—Units to whom this is applied will not chase enemy units once they...
Author: Tessa |
|
|
19
|
Different Game States |
![]() |
Edit:Here I will update on the roles of officer regarding to different states of the game. Players might need to choose officers that either based on their own play style or based on the situation on how they want to engage on the battlefield. Office...
Author: James Fleming |
|
|
20
|
Assets that need corrected |
![]() |
Assets that need to be corrected should go here. The asset name, location, and a detailed description of the problem should be listed here. if you have a solution on hand list it as well.
All assets in the props folder should be looked at. Som...
Author: Jono Lansdale |
|
|
21
|
Debugging Memory and CPU issues |
![]() |
How to collect memory dumps using ProcDump
Intrduction
Process memory dumps are very efficient sources of information that are used for troubleshooting websites.
Various tools exist that allow collecting the memory dumps of...
Author: James Fleming |
|
|
22
|
Mechanics for Real Time Strategy RTS Game Armament |
![]() |
As listed in the GDD the following will need to be created for the game as C# components. We've already began on unit movement aspect of coding. So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...
Author: James Fleming |
|
|
23
|
List of Bonuses and Penalties |
![]() |
***NOTICE TO WRITERS***
PLEASE IDENTIFY PERSONALITY CARD SPECIFIC BONUSES/PENALTIES TO ENSURE THEY STAY ATTACHED TO THE CORRECT PERSONALITY WHEN WE BALANCE THE GAME
Armament UniversitiesTarnac University: graduates receive a defensive bonus when in...
Author: Tessa |
|
|
24
|
Armament Board Game Codex |
![]() |
STRUCTURE
PREREQUISITE
COST
HEALTH
ARMOR
ARMAMENT
DETAIL
Power Generator
Command Center
1
2
2
ACTION
ACCURACY
RANGE
DAMAGE
TYPE
AREA OF EFFECT
On
0
0
0
Passive
0
Provides power to the buildings....
Author: Tessa |
|
|
25
|
Board Game Prototyping Notes |
![]() |
12-30-17In the previous prototyping session (for which we've misplaced notes) it became tedious to track resources. In this session we simplified the process by counting each captured resource as one resource point. Each resource point must have an ...
Author: Tessa |
|
|
26
|
Personality Traits |
![]() |
Myers-Briggs Type Indicator (MBTI)
1. Extraverted (E) versus Introverted (I).2. Sensing (S) versus Intuitive (N).3. Thinking (T) versus Feeling (F).4. Judging (J) versus Perceiving (P).
POSITVE TRAITS (234=37%)
NEUTRAL TRAITS (112=18%)
NEGA...
Author: Tessa |
|
|
27
|
Armament Board Game Design Document |
![]() |
Overview
How-To Play
Battlefront (Permanent)- Resource type- Suburb Type
Terrain where battles must take place also know as the frontline.
Resource (Permanent)
Unit (Permanent)
Structure (Permanent)
Equipment (Permanent)
Reinforcement (Perman...
Author: James Fleming |
|
|
28
|
Armament Building Codex |
![]() |
STRUCTURES
OFFENSIVE
STRUCTURE
PREREQUISITE
COST
HEALTH
ARMOR
ARMAMENT
DETAIL
Airstrip
Command Center
3
4
2
ACTION
ACCURACY
RANGE
DAMAGE
TYPE
AREA OF EFFECT
Build
0
0
0
Units
0
This struct...
Author: James Fleming |
|
|
29
|
Armament Wishlist |
![]() |
In Game Reward
Reward based system when the game is being played:
Each unit will be able to gain rank as it kills enemies and survives.
This will be shown as a rank beside its name on the battlefield.
The rank will work as a multiplier to the u...
Author: Tessa |
|
|
30
|
Armament Video Game Design Document |
![]() |
Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
|
|
31
|
Common Modeling Techniques |
![]() |
This article was plagiarized from 3d.about.com. It will be an internal document only.
Box/Subdivision Modeling: Box modeling is a polygonal modeling technique in which the artist starts with a geometric primitive (cube, sphere, cylinder, etc.) and...
Author: James Fleming |
|
|
32
|
Theater One Chapter One |
![]() |
Theater 1- Chapter 1 We conquered Earth. Pushed starward and dominated the moon. The inner planets followed; the outer planets weren't far behind. Every world within ou...
Author: Matthew Baldwin |
|
|
33
|
Open Information Policy |
![]() |
Maybe you have notice but pretty much all our content on the site is open to everyone. We have a few exceptions only dealing with assets and financial issues that members can not see.
Asset are available based on rank this is to stop member from jo...
Author: James Fleming |
|
|
34
|
The Last Stand Game Design Document Add On |
![]() |
Design Document for:
The Last Stand
A Futuristic Action Strategy Game
Version # 1.2
Thursday, October 15, 2015 Table of Contents
The Last Stand_ 1
Design History_ 5
Version 1.0 // 3.8.15. 5
Version 1.1 // 28.8.15. 5
Core Ga...
Author: James Fleming |
|
|
35
|
The Last Stand Game Design Document |
![]() |
Goal
Our teams main goals we try to achieve and aim for.
Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...
Author: James Fleming |
|