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What Are the Skills of a Story and Asset Writer |
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Most of the time, when you want to hire a story and asset writer, you should know about their skills first. I have done my research and created an informative article to help you and others learn the skills that a story and asset writer should posses...
Author: Janet Kathalu |
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Story and Asset Writers: Why Everyone Loves Story and Asset Writing |
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Many people love story and asset writers and have greatly benefited from them. Do you know why everyone loves them? Find out in this well-researched article.
There are several reasons why everyone loves story and asset writers; they make the stories...
Author: Janet Kathalu |
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3
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How To Find the Right Game Producer for Your Gaming Company |
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Most people don't know what to check when hiring a game producer. It would be best if you were extra careful when hiring one; hiring the wrong one could be the worst thing you can ever do to your game. In this article, I want to guide you in finding ...
Author: Janet Kathalu |
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4
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What Are the Functions of a Story and Asset Writer in Game Development |
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Hiring a story and asset writer requires you to know their functions, so you can know what to expect from them. This article is well-researched to help take you through the functions of a story and asset writer in game development.
There are severa...
Author: Janet Kathalu |
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5
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Game Production: Importance of Game Producers in the Game Industry |
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Game producers are an essential part of your game production. I have done my research and created an informative article to help you learn about the importance of a game producer in the game industry.
There are several reasons why game producers are...
Author: Janet Kathalu |
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6
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Asset Packages: What Are the Common Game Assets |
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Game assets make it easier for your game creation. However, most people don't know about the common game assets, and that's where they make a mistake that costs their entire game creation. It would be best if you had proper game assets for your game ...
Author: Janet Kathalu |
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7
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What are the Tricks To Achieve The Best Results Game Creation? |
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In game creation, developers use different skills to give game lovers the best experience. The game must look and play well. I have dived into these tricks and more.
There are different tricks for better results in game creation. Good gameplay, a de...
Author: Berts Njoroge |
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What are the Modern Rules Of 3D-Artist In Game Creation? |
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Aspiring to be a 3D artist, or want to hire one? Before you set off, it would be good if you understand the basics and the rules that govern the game creation industry.
There are rules that a 3D artist needs to adhere to when developing a video gam...
Author: Berts Njoroge |
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9
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What are the Doubts About 3D-Artist In Game Creation? |
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The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.
There are many doubts about the 3D artist in game creation. On...
Author: Berts Njoroge |
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10
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Why do People Like 3D-Artist in game creation? |
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A 3D artist is an important ingredient in the game creation kitchen. It would be best if you spice up any game development and animation. So, why would you need a 3D artist to create your games? We have answers and more.
There are important reasons...
Author: Berts Njoroge |
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11
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Why you should Never Underestimate The Influence Of Game 3D-Artist |
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The gaming fraternity feels the influence of a 3D game artist. It is in the hands and minds that are active on the consoles and screens enjoying the art. You are about to read how this influence will impact your 3D gaming experience now and in the fu...
Author: Berts Njoroge |
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12
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Different Game States |
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Edit:Here I will update on the roles of officer regarding to different states of the game. Players might need to choose officers that either based on their own play style or based on the situation on how they want to engage on the battlefield. Office...
Author: James Fleming |
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13
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Indie Game Marketing ToDo List |
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During Development
Marketing begins before you even finish your game. There are things you can do now that take a littletime, but will pay off BIG when you launch. The checklist items in this section should be completedbefore you complete your devel...
Author: James Fleming |
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14
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Armament Game Story Board |
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Here we can start the storyboard layout
Scene One
Call Pizza Hut
Scene Two
Order and Eat Pizza
Scene Three
Die from Grease
Author: James Fleming |
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15
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Personality Traits |
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Myers-Briggs Type Indicator (MBTI)
1. Extraverted (E) versus Introverted (I).2. Sensing (S) versus Intuitive (N).3. Thinking (T) versus Feeling (F).4. Judging (J) versus Perceiving (P).
POSITVE TRAITS (234=37%)
NEUTRAL TRAITS (112=18%)
NEGA...
Author: Tessa |
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Email Alias |
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We need to keep a list of these as they are or where used for something at one point in time or another.accounting@thoucurator.comadvertising@thoucurator.comanalytics@thoucurator.comartist2d@thoucurator.comartist3d@thoucurator.comartist@thoucurator.c...
Author: James Fleming |
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17
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Scene Specifications |
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If there is not a direct reason for having a detail filled in leave it blank so the artist can be creative.
Scene Name:
Where:
What:
Why:
Who:
When:
How:
Rising Action:
(what is the ca...
Author: James Fleming |
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18
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Armament Faction One |
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Faction One: The "I"
People: Amadios [ a-MA-dios]
Motto: Cognitionis per Provocatio ("knowledge through defiance")
Capital: Corliss [ KOR-les]
Politics: Democracy
PERSPECTIVE
"They look at us with the scorn and contempt that we recognize as e...
Author: Tessa |
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19
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Armament Universities |
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Universities:Tarmac University was founded after WWI when the U.S wanted stronger soldiers able to withstand more damage and hold the front lines should another major war threaten them. It wasn't until 2000 when the government perfected the training ...
Author: James Fleming |
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20
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Member Collaboration Utility How To |
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As a general rule we don't run MCU and Unity at the same time. Unity locks file and MCU can not read them when it does that.The MCU will not validate your account when you login until you are setup inside Team Foundation Server (TFS). We only do th...
Author: James Fleming |
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21
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Chapter 2 |
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Chapter 2- On the flight deck of The Ascension Of Nian, Arbat's sky-borne aircraft carrier, Xander and Jeng stood watching the hasty departure of the med-ship. Jeng paced, uneasy, “Something is wrong,bad wrong-a small ship capturing an ArBat field ...
Author: Matthew Baldwin |
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22
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How to Use Agenda |
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When you get assigned an agenda it is important we understand how to use them. The entire team is given objectives to complete based on what was completed the previous agenda and what still needs work. We keep in sync by using the Time Logger. An...
Author: James Fleming |
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23
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Lead Role Promotional Information |
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Information that is needed by the leader of Thou Curator before they can become a lead. If you have been given this link directly by a producer then it is important that you read these things as this is how we conduct ourselves.
Blog Post fo...
Author: James Fleming |
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24
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Theater One Character Corrimer Jack |
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Here is a page for collecting the physical descriptions of the characters used in Theater 1 as a reference for writers,artists and the design team..Please use the following format so we have something concise, standard and clear.The shorter and clear...
Author: Matthew Baldwin |
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Leadership Tools |
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Agenda
Please refer to How to Manage Agenda and Understanding Leadership and Sprint Objective
Asset
On the edit asset their is a IsGameable flag you can set to true or false this flag if set to true will automatically build into the programmers so...
Author: James Fleming |
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26
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Book Report Summary |
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Book reports and book reviews are similar. Book reports tend to be a little more descriptive (What is this book about?) and book reviews are usually more persuasive (Why a reader should or shouldn't read this book). Both offer a combination of summar...
Author: James Fleming |
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27
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Open Information Policy |
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Maybe you have notice but pretty much all our content on the site is open to everyone. We have a few exceptions only dealing with assets and financial issues that members can not see.
Asset are available based on rank this is to stop member from jo...
Author: James Fleming |
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28
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How To Host A Meeting |
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When a meeting to discuss thing is needed to insure that all team members are on the same page I would like to introduce a structured way of doing it so that all meeting are held in the same manner and our members know what to expect no matter who is...
Author: James Fleming |
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File System Architecture |
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Folder Structure
Assets
IsGameable
TaxonomyName
CategoryName
SubCategoryName
AssetId (Isgameable Parent Asset)
AssetTypeName (Only If Website Asset is marked with a parentId)
AssetId
SandBox
FirstN...
Author: Melanie Fleming |
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30
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Project Coding Standards |
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General Programming Architecture Guidelines
MCU will create a folder structure as follows every time you do a get latest to help keep our structure together.Asset > Sandbox > FirstName_LastName > AgendaIdAll scripts that attach to a game object need...
Author: Melanie Fleming |
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31
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Team Default Advertising |
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Looking for Indie game developer to help create a game with our team using Unity game engine. http://www.thoucurator.com Genre: Modern Action Arcade Strategy Game in 3rd Person View (RTS) Audience: Young Adults 16 ~ 26 Platform: PC, Xbox One, PS4 Tec...
Author: James Fleming |
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32
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Team Viewer Walk Thru |
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Team Viewer Walk Thru
We use team viewer to hold meetings so understanding how to use it will be benificial
Download team viewer here
Team Viewer Download
Once installed and opened you should see this screen
Most of the tim...
Author: Melisa Montalbano |
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33
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Terms of Use Agreement (TOU) |
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TERMS OF USE AGREEMENT (TOU)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware Corpo...
Author: James Fleming |
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Privacy Policy |
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PRIVACY POLICYLast Modified: December 3, 2012Riot Games, Inc., a Delaware corporation, its subsidiary, Riot Games, Ltd., an Irish limited company, and its other subsidiaries (collectively, hereinafter referred to as "us," "we," or "Riot Games") are c...
Author: James Fleming |
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End User License Agreement (EULA) |
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END USER LICENSE AGREEMENT (EULA)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware C...
Author: James Fleming |
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