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1
What Are the Roles of a 3D Artist in the Game Industry
If you plan to add a 3D artist to your game project, it's important to know their roles. Do you know them? This article is well-researched to help you learn about the roles of a 3D artist in the game industry.  There are several roles of a 3D artist...

Author: Janet Kathalu

2
What Are the Audio Engineering Tips and Tricks You Should Know About
Audio engineering is a complex field, and getting tips and tricks to help you out can come in handy. It will make your journey much more manageable. This article is well-researched to help you learn the tips and tricks you should know in audio engine...

Author: Janet Kathalu

3
What Are the Tips You Should Know About Animation
Animation is a vast industry, and getting tips to guide you once in a while can be a huge benefit. I have done excellent research and created an informative article to help you learn about the tips in animation.  There are several animation tips; st...

Author: Janet Kathalu

4
How To Set Up Your Goals and Objectives About Animation
The other day I met someone who needed animation services, we talked about it, and I asked them about their goals. To my surprise, they had none! That got me thinking; they weren't the only ones with no such goals and wanted to invest in animation. T...

Author: Janet Kathalu

5
Tutorial 101: What You Should Do for a Successful Tutorial Video
Creating a video tutorial can be exciting, but it takes a lot to succeed. It would be a waste to go through all the hassle of making a video, and then it fails to pay you off for your efforts or meet the standards. That's why I have created this arti...

Author: Janet Kathalu

6
How to Win Clients and Influence Markets With Animation
It's incredible how businesses use animation to influence the market. Do you know how to use it? Worry not! This article is informative enough to help you learn how to use animation to influence markets and win clients.  There are several ways you c...

Author: Janet Kathalu

7
What Are the Mistakes You Should Avoid in Animation
As simple as animation might seem to be, making mistakes is paramount. That's why I have done outstanding research and created this article to help as many people as possible learn about the mistakes they should avoid in animation. If you have been m...

Author: Janet Kathalu

8
What are the Modern Rules Of 3D-Artist In Game Creation?
Aspiring to be a 3D artist, or want to hire one? Before you set off, it would be good if you understand the basics and the rules that govern the game creation industry.  There are rules that a 3D artist needs to adhere to when developing a video gam...

Author: Berts Njoroge

9
What are the Doubts About 3D-Artist In Game Creation?
The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.  There are many doubts about the 3D artist in game creation. On...

Author: Berts Njoroge

10
What Are The Things Game Artists Get Wrong About A 2D Animation?
Animation, like any other creative art form, may be as simple or as difficult as you want it to be. All you need to get started with 2D animation is a pencil and some basic software. There are two main things that game artists get wrong about 2D ani...

Author: Berts Njoroge

11
What are the day-to-day roles of a 2D animator?
A 2D Animator creates a sequence in three stages (pre-production, production, and post-production). This article implies these stages into comprehensive roles of the artist.  There are several roles a 2D artist does daily. They include collaborating...

Author: Berts Njoroge

12
Mechanics for Real Time Strategy RTS Game Armament
As listed in the GDD the following will need to be created for the game as C# components.  We've already began on unit movement aspect of coding.  So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...

Author: James Fleming

13
Armament Video Game Design Document
Mantra A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...

Author: James Fleming



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