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Story and Asset Writers: Why Everyone Loves Story and Asset Writing |
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Many people love story and asset writers and have greatly benefited from them. Do you know why everyone loves them? Find out in this well-researched article.
There are several reasons why everyone loves story and asset writers; they make the stories...
Author: Janet Kathalu |
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What Are the Functions of a Story and Asset Writer in Game Development |
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Hiring a story and asset writer requires you to know their functions, so you can know what to expect from them. This article is well-researched to help take you through the functions of a story and asset writer in game development.
There are severa...
Author: Janet Kathalu |
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What are the Tricks To Achieve The Best Results Game Creation? |
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In game creation, developers use different skills to give game lovers the best experience. The game must look and play well. I have dived into these tricks and more.
There are different tricks for better results in game creation. Good gameplay, a de...
Author: Berts Njoroge |
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What are the Modern Rules Of 3D-Artist In Game Creation? |
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Aspiring to be a 3D artist, or want to hire one? Before you set off, it would be good if you understand the basics and the rules that govern the game creation industry.
There are rules that a 3D artist needs to adhere to when developing a video gam...
Author: Berts Njoroge |
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What are the Doubts About 3D-Artist In Game Creation? |
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The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.
There are many doubts about the 3D artist in game creation. On...
Author: Berts Njoroge |
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Why do People Like 3D-Artist in game creation? |
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A 3D artist is an important ingredient in the game creation kitchen. It would be best if you spice up any game development and animation. So, why would you need a 3D artist to create your games? We have answers and more.
There are important reasons...
Author: Berts Njoroge |
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GUI Buttons |
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Buttons to consider for the in-game GUI
Military Unit
Garrison—go inside a building or transport unit
Eject all units (for transport unit)
Move/Attack
Stop
Hold Position—Units to whom this is applied will not chase enemy units once they...
Author: Tessa |
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Different Game States |
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Edit:Here I will update on the roles of officer regarding to different states of the game. Players might need to choose officers that either based on their own play style or based on the situation on how they want to engage on the battlefield. Office...
Author: James Fleming |
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3d asset check in checklist |
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If any of these things on the list isnt done the artist should be asked to fix the problem or give an explanation as to why he cant
File format is .FBX 2015 so blender can import the file.
Screen shots in the Identifiable description of the uploa...
Author: Jono Lansdale |
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Assets that need corrected |
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Assets that need to be corrected should go here. The asset name, location, and a detailed description of the problem should be listed here. if you have a solution on hand list it as well.
All assets in the props folder should be looked at. Som...
Author: Jono Lansdale |
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How To UV Wrap in Blender |
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TBA
I have put together a step by step list on this basic atlas workflow. The original video I will mostly be referencing should be used as a visual help. I have adapted her workflow to better suit ours. you can find it Here
To start you sho...
Author: Jono Lansdale |
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Thou Curator Search Engine Keywords |
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This is a list of all keywords we have search out that match our website needs for SEO results.
build game
indie game development
indie game development team
indie game
indie games
independent games
independent game
indie game developer
in...
Author: James Fleming |
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Requesting Rank Increase |
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Please complete the New Member Orientation agenda and get it approved by producers before requesting a rank increase.If you are not new to your role and have some actual experience you may apply to be promoted within our team. Submit a communication...
Author: James Fleming |
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Indie Game Marketing ToDo List |
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During Development
Marketing begins before you even finish your game. There are things you can do now that take a littletime, but will pay off BIG when you launch. The checklist items in this section should be completedbefore you complete your devel...
Author: James Fleming |
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Standards for Model Creation |
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Blender does not accept .FBX version 7500 This is the newest version and will not import into blender. If you are not using blender to model the asset you must convert the file to .FBX 2015 before it will be accepted for review. I have put together...
Author: Jono Lansdale |
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List of Bonuses and Penalties |
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***NOTICE TO WRITERS***
PLEASE IDENTIFY PERSONALITY CARD SPECIFIC BONUSES/PENALTIES TO ENSURE THEY STAY ATTACHED TO THE CORRECT PERSONALITY WHEN WE BALANCE THE GAME
Armament UniversitiesTarnac University: graduates receive a defensive bonus when in...
Author: Tessa |
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Board Game Prototyping Notes |
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12-30-17In the previous prototyping session (for which we've misplaced notes) it became tedious to track resources. In this session we simplified the process by counting each captured resource as one resource point. Each resource point must have an ...
Author: Tessa |
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Armament Life Choice |
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This is a list of art and life choice that the end user will have to make a choice about. The choice will directly effect the personality traits and those stats will trigger events in the future.JoinMOS ChoiceCollege ChoiceField PromotionDear John L...
Author: James Fleming |
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Personality Traits |
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Myers-Briggs Type Indicator (MBTI)
1. Extraverted (E) versus Introverted (I).2. Sensing (S) versus Intuitive (N).3. Thinking (T) versus Feeling (F).4. Judging (J) versus Perceiving (P).
POSITVE TRAITS (234=37%)
NEUTRAL TRAITS (112=18%)
NEGA...
Author: Tessa |
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Email Alias |
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We need to keep a list of these as they are or where used for something at one point in time or another.accounting@thoucurator.comadvertising@thoucurator.comanalytics@thoucurator.comartist2d@thoucurator.comartist3d@thoucurator.comartist@thoucurator.c...
Author: James Fleming |
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Armament Wishlist |
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In Game Reward
Reward based system when the game is being played:
Each unit will be able to gain rank as it kills enemies and survives.
This will be shown as a rank beside its name on the battlefield.
The rank will work as a multiplier to the u...
Author: Tessa |
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Armament Faction Two |
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Faction Two: The "We"
People: Garbo(s) [GAR-bo]
Motto: "Historie verum murmure blanditiae virtus" (History whispers the power of the truth)
Capital: Luxman [LU-man]
Politics: Oligarchy
CLANS
Through the passing of ages the clans melded togethe...
Author: Tessa |
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Armament Contacts |
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Political Characters:Donald Trump is the 45th and current President of the United States, in office since January 20, 2017. Before entering politics, he was a businessman and television personality. Trump entered a field of 16 candidates who were vyi...
Author: Chris Arce |
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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Lead Role Promotional Information |
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Information that is needed by the leader of Thou Curator before they can become a lead. If you have been given this link directly by a producer then it is important that you read these things as this is how we conduct ourselves.
Blog Post fo...
Author: James Fleming |
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How to Manage Agenda |
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Working as a lead means you will be handling our members task that we need to complete as a team to progress forward on our project. To help with this their something that you should know about how and why things are setup the way they are. If at a...
Author: James Fleming |
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How To Host A Meeting |
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When a meeting to discuss thing is needed to insure that all team members are on the same page I would like to introduce a structured way of doing it so that all meeting are held in the same manner and our members know what to expect no matter who is...
Author: James Fleming |
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Team Default Advertising |
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Looking for Indie game developer to help create a game with our team using Unity game engine. http://www.thoucurator.com Genre: Modern Action Arcade Strategy Game in 3rd Person View (RTS) Audience: Young Adults 16 ~ 26 Platform: PC, Xbox One, PS4 Tec...
Author: James Fleming |
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Online Presence |
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Recruiting Site
https://www.guru.comhttps://www.freelancer.comhttps://www.upwork.com
Game Writer
http://absolutewrite.com/forums/activity.php http://www.writersbeat.com/ http://www.writersdigest.com/forum/ (No Ad)
Game 2D/3D Artist
https://www.b...
Author: Melisa Montalbano |
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Game Designer Getting Started in Xenko |
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To download the game engine click here Paradox download page
Run the latest version of the game engine and install ALL components suggested
Creating a new game
To start a new game or package simply click on new game at the top right corner of ...
Author: James Fleming |
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What is a Non-Disclosures & Non-Competes? |
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You're being asked to sign a non-disclosure or a non-compete agreement. Should you sign -- or not? That's a very good question.These agreements are fairly common in the video game industry, especially if you're a job seeker since they are more likely...
Author: James Fleming |
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Digital Assets Agrement |
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By continuing to participate in Thou Curator you acknowledge you have seen this document and agree to it. A copy has also been emailed to you for your convenience.
This Digital Assets Agreement by and between [FullName] residing in [Location] (herei...
Author: James Fleming |
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Terms of Use Agreement (TOU) |
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TERMS OF USE AGREEMENT (TOU)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware Corpo...
Author: James Fleming |
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Privacy Policy |
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PRIVACY POLICYLast Modified: December 3, 2012Riot Games, Inc., a Delaware corporation, its subsidiary, Riot Games, Ltd., an Irish limited company, and its other subsidiaries (collectively, hereinafter referred to as "us," "we," or "Riot Games") are c...
Author: James Fleming |
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End User License Agreement (EULA) |
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END USER LICENSE AGREEMENT (EULA)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware C...
Author: James Fleming |
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