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1
Is Game Development a High Paying Job Salary Scale
Working in the game development industry can be one of the best initiatives you'd ever make. People need games to be built, updated, and maintained every day. You could be wondering whether it's a high-paying job. Find out in this informative article...

Author: Ken Vincent

2
Why Demand for 3D Artists Will Keep On Growing in the Game Industry
If you are worried about the future of 3d artists, worry no more because there is a lot to look up to. 3D artists are here to stay. This informative article will help you understand why the demand for 3D artists will keep on growing in the future.  ...

Author: Janet Kathalu

3
Animation Methods Flowchart
Introduction -There will come times where best chosen animation methods are dependent on things such as optimization, functionality and behavior, geometry of the model, Time constraints on production, Art styles, as well as weighing advantages and di...

Author: Aaron Francis

4
Email Alias
We need to keep a list of these as they are or where used for something at one point in time or another.accounting@thoucurator.comadvertising@thoucurator.comanalytics@thoucurator.comartist2d@thoucurator.comartist3d@thoucurator.comartist@thoucurator.c...

Author: James Fleming

5
Armament Video Game Design Document
Mantra A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...

Author: James Fleming

6
Member Collaboration Utility How To
As a general rule we don't run MCU and Unity at the same time.  Unity locks file and MCU can not read them when it does that.The MCU will not validate your account when you login until you are setup inside Team Foundation Server (TFS).  We only do th...

Author: James Fleming

7
How To Host A Meeting
When a meeting to discuss thing is needed to insure that all team members are on the same page I would like to introduce a structured way of doing it so that all meeting are held in the same manner and our members know what to expect no matter who is...

Author: James Fleming

8
The Last Stand Game Design Document Add On
  Design Document for: The Last Stand    A Futuristic Action Strategy Game     Version # 1.2   Thursday, October 15, 2015 Table of Contents   The Last Stand_ 1 Design History_ 5 Version 1.0 // 3.8.15. 5 Version 1.1 // 28.8.15. 5 Core Ga...

Author: James Fleming

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The Last Stand Game Design Document
Goal Our teams main goals we try to achieve and aim for. Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...

Author: James Fleming

10
File System Architecture
Folder Structure  Assets IsGameable TaxonomyName CategoryName SubCategoryName AssetId (Isgameable Parent Asset) AssetTypeName (Only If Website Asset is marked with a parentId) AssetId SandBox FirstN...

Author: Melanie Fleming

11
Project Coding Standards
General Programming Architecture Guidelines MCU will create a folder structure as follows every time you do a get latest to help keep our structure together.Asset > Sandbox > FirstName_LastName > AgendaIdAll scripts that attach to a game object need...

Author: Melanie Fleming



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