1
|
Is Game Development a High Paying Job Salary Scale |
![]() |
Working in the game development industry can be one of the best initiatives you'd ever make. People need games to be built, updated, and maintained every day. You could be wondering whether it's a high-paying job. Find out in this informative article...
Author: Ken Vincent |
|
|
2
|
How To Find the Right Game Producer for Your Gaming Company |
![]() |
Most people don't know what to check when hiring a game producer. It would be best if you were extra careful when hiring one; hiring the wrong one could be the worst thing you can ever do to your game. In this article, I want to guide you in finding ...
Author: Janet Kathalu |
|
|
3
|
What Are the Functions of a Story and Asset Writer in Game Development |
![]() |
Hiring a story and asset writer requires you to know their functions, so you can know what to expect from them. This article is well-researched to help take you through the functions of a story and asset writer in game development.
There are severa...
Author: Janet Kathalu |
|
|
4
|
How To Get the Right Asset Packages for Your Game Development |
![]() |
Asset packages are great for your business, but do you know how to get the right one? A great asset package should serve both the purpose and satisfy your wants. This article is well-researched to help you learn more about how to get a suitable asset...
Author: Janet Kathalu |
|
|
5
|
Game Production: Importance of Game Producers in the Game Industry |
![]() |
Game producers are an essential part of your game production. I have done my research and created an informative article to help you learn about the importance of a game producer in the game industry.
There are several reasons why game producers are...
Author: Janet Kathalu |
|
|
6
|
What Everyone Should Know About Game Asset Packages |
![]() |
There are basics that everyone should know about game asset packages. Do you know them? Find out more in this informative article about everything you should know about game asset packages.
There are several things everyone should know about asset ...
Author: Janet Kathalu |
|
|
7
|
Why Demand for 3D Artists Will Keep On Growing in the Game Industry |
![]() |
If you are worried about the future of 3d artists, worry no more because there is a lot to look up to. 3D artists are here to stay. This informative article will help you understand why the demand for 3D artists will keep on growing in the future.
...
Author: Janet Kathalu |
|
|
8
|
What Are the Advantages of Asset Packages in Game Creation |
![]() |
Most people don't know how asset packages are essential in game creation. That's why I've researched and created this article to help them learn about the advantages of asset packages in game creation.
There are several advantages of asset packages...
Author: Janet Kathalu |
|
|
9
|
What Are the Roles of a 2D Artist in Designing a Game |
![]() |
Many people have no idea about the roles of 2D artists in game design. I have done my research and highlighted my findings in this article. Learn the roles of a 2D artist in game design as you read on.
There are several roles of a 2D artist in desig...
Author: Janet Kathalu |
|
|
10
|
Graphic Design: What Does a Professional Graphic Designer Do |
![]() |
Most people don't know what a professional graphic designer does. This article is for you. It is informative enough to help you learn about everything a professional graphic designer does.
There are a couple of things that a professional graphic des...
Author: Janet Kathalu |
|
|
11
|
Programming Is Crucial to Your Business. Learn Why |
![]() |
Many people don't take programming as a crucial part of their business. If you are among those people, you have failed your business. I have done extensive research, and my findings are well presented in this article on why programming is crucial to ...
Author: Janet Kathalu |
|
|
12
|
Why Every Business Should Invest in a Programmer |
![]() |
Every business needs a programmer; if your business hasn't invested in one yet, it's about time you do. This article is informative and well-researched to help you learn why every business should invest in a programmer.
There are several reasons ev...
Author: Janet Kathalu |
|
|
13
|
What Are the Qualities People Look Out for in Programmers? |
![]() |
When you go out looking for a programmer, there are specific qualities you should look out for. Do you know them? This article will be an excellent guide in helping you learn about the qualities people should look out for in every programmer.
There ...
Author: Janet Kathalu |
|
|
14
|
When Should You Add a Story and Asset Writer in Your Project? |
![]() |
A story and asset writer is paramount to your project. Do you know why you should add one to the team? Find out in this informative, well-researched article when you should add a story and asset writer to your project.
There are several ways to kn...
Author: Janet Kathalu |
|
|
15
|
What Are the Tips You Should Know About Animation |
![]() |
Animation is a vast industry, and getting tips to guide you once in a while can be a huge benefit. I have done excellent research and created an informative article to help you learn about the tips in animation.
There are several animation tips; st...
Author: Janet Kathalu |
|
|
16
|
How to Win Clients and Influence Markets With Animation |
![]() |
It's incredible how businesses use animation to influence the market. Do you know how to use it? Worry not! This article is informative enough to help you learn how to use animation to influence markets and win clients.
There are several ways you c...
Author: Janet Kathalu |
|
|
17
|
What Are the Skills Needed for Audio Engineering |
![]() |
Many people come to us with questions about skills needed for audio engineering. It's a common inquiry we get more often, and I thought it wise to create this article so I can help as many people as possible learn about the skills needed for audio en...
Author: Janet Kathalu |
|
|
18
|
What Are the Mistakes You Should Avoid in Animation |
![]() |
As simple as animation might seem to be, making mistakes is paramount. That's why I have done outstanding research and created this article to help as many people as possible learn about the mistakes they should avoid in animation. If you have been m...
Author: Janet Kathalu |
|
|
19
|
What are the day-to-day roles of a 2D animator? |
![]() |
A 2D Animator creates a sequence in three stages (pre-production, production, and post-production). This article implies these stages into comprehensive roles of the artist.
There are several roles a 2D artist does daily. They include collaborating...
Author: Berts Njoroge |
|
|
20
|
Animation Methods Flowchart |
![]() |
Introduction -There will come times where best chosen animation methods are dependent on things such as optimization, functionality and behavior, geometry of the model, Time constraints on production, Art styles, as well as weighing advantages and di...
Author: Aaron Francis |
|
|
21
|
GUI Buttons |
![]() |
Buttons to consider for the in-game GUI
Military Unit
Garrison—go inside a building or transport unit
Eject all units (for transport unit)
Move/Attack
Stop
Hold Position—Units to whom this is applied will not chase enemy units once they...
Author: Tessa |
|
|
22
|
Email Alias |
![]() |
We need to keep a list of these as they are or where used for something at one point in time or another.accounting@thoucurator.comadvertising@thoucurator.comanalytics@thoucurator.comartist2d@thoucurator.comartist3d@thoucurator.comartist@thoucurator.c...
Author: James Fleming |
|
|
23
|
Armament Video Game Design Document |
![]() |
Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
|
|
24
|
Member Collaboration Utility How To |
![]() |
As a general rule we don't run MCU and Unity at the same time. Unity locks file and MCU can not read them when it does that.The MCU will not validate your account when you login until you are setup inside Team Foundation Server (TFS). We only do th...
Author: James Fleming |
|
|
25
|
How To Host A Meeting |
![]() |
When a meeting to discuss thing is needed to insure that all team members are on the same page I would like to introduce a structured way of doing it so that all meeting are held in the same manner and our members know what to expect no matter who is...
Author: James Fleming |
|
|
26
|
The Last Stand Game Design Document Add On |
![]() |
Design Document for:
The Last Stand
A Futuristic Action Strategy Game
Version # 1.2
Thursday, October 15, 2015 Table of Contents
The Last Stand_ 1
Design History_ 5
Version 1.0 // 3.8.15. 5
Version 1.1 // 28.8.15. 5
Core Ga...
Author: James Fleming |
|
|
27
|
The Last Stand Game Design Document |
![]() |
Goal
Our teams main goals we try to achieve and aim for.
Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...
Author: James Fleming |
|
|
28
|
File System Architecture |
![]() |
Folder Structure
Assets
IsGameable
TaxonomyName
CategoryName
SubCategoryName
AssetId (Isgameable Parent Asset)
AssetTypeName (Only If Website Asset is marked with a parentId)
AssetId
SandBox
FirstN...
Author: Melanie Fleming |
|
|
29
|
Project Coding Standards |
![]() |
General Programming Architecture Guidelines
MCU will create a folder structure as follows every time you do a get latest to help keep our structure together.Asset > Sandbox > FirstName_LastName > AgendaIdAll scripts that attach to a game object need...
Author: Melanie Fleming |
|
|
30
|
Terms of Use Agreement (TOU) |
![]() |
TERMS OF USE AGREEMENT (TOU)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware Corpo...
Author: James Fleming |
|
|
31
|
Privacy Policy |
![]() |
PRIVACY POLICYLast Modified: December 3, 2012Riot Games, Inc., a Delaware corporation, its subsidiary, Riot Games, Ltd., an Irish limited company, and its other subsidiaries (collectively, hereinafter referred to as "us," "we," or "Riot Games") are c...
Author: James Fleming |
|
|
32
|
End User License Agreement (EULA) |
![]() |
END USER LICENSE AGREEMENT (EULA)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware C...
Author: James Fleming |
|