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What Are the Skills of a Story and Asset Writer |
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Most of the time, when you want to hire a story and asset writer, you should know about their skills first. I have done my research and created an informative article to help you and others learn the skills that a story and asset writer should posses...
Author: Janet Kathalu |
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Story and Asset Writers: Why Everyone Loves Story and Asset Writing |
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Many people love story and asset writers and have greatly benefited from them. Do you know why everyone loves them? Find out in this well-researched article.
There are several reasons why everyone loves story and asset writers; they make the stories...
Author: Janet Kathalu |
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3
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How To Find the Right Game Producer for Your Gaming Company |
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Most people don't know what to check when hiring a game producer. It would be best if you were extra careful when hiring one; hiring the wrong one could be the worst thing you can ever do to your game. In this article, I want to guide you in finding ...
Author: Janet Kathalu |
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4
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What Are the Functions of a Story and Asset Writer in Game Development |
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Hiring a story and asset writer requires you to know their functions, so you can know what to expect from them. This article is well-researched to help take you through the functions of a story and asset writer in game development.
There are severa...
Author: Janet Kathalu |
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5
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Game Production: Importance of Game Producers in the Game Industry |
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Game producers are an essential part of your game production. I have done my research and created an informative article to help you learn about the importance of a game producer in the game industry.
There are several reasons why game producers are...
Author: Janet Kathalu |
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6
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Asset Packages: What Are the Common Game Assets |
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Game assets make it easier for your game creation. However, most people don't know about the common game assets, and that's where they make a mistake that costs their entire game creation. It would be best if you had proper game assets for your game ...
Author: Janet Kathalu |
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7
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What are the Tricks To Achieve The Best Results Game Creation? |
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In game creation, developers use different skills to give game lovers the best experience. The game must look and play well. I have dived into these tricks and more.
There are different tricks for better results in game creation. Good gameplay, a de...
Author: Berts Njoroge |
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What are the Modern Rules Of 3D-Artist In Game Creation? |
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Aspiring to be a 3D artist, or want to hire one? Before you set off, it would be good if you understand the basics and the rules that govern the game creation industry.
There are rules that a 3D artist needs to adhere to when developing a video gam...
Author: Berts Njoroge |
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9
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What are the Doubts About 3D-Artist In Game Creation? |
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The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.
There are many doubts about the 3D artist in game creation. On...
Author: Berts Njoroge |
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10
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Why do People Like 3D-Artist in game creation? |
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A 3D artist is an important ingredient in the game creation kitchen. It would be best if you spice up any game development and animation. So, why would you need a 3D artist to create your games? We have answers and more.
There are important reasons...
Author: Berts Njoroge |
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11
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Why you should Never Underestimate The Influence Of Game 3D-Artist |
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The gaming fraternity feels the influence of a 3D game artist. It is in the hands and minds that are active on the consoles and screens enjoying the art. You are about to read how this influence will impact your 3D gaming experience now and in the fu...
Author: Berts Njoroge |
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12
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What are the day-to-day roles of a 2D animator? |
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A 2D Animator creates a sequence in three stages (pre-production, production, and post-production). This article implies these stages into comprehensive roles of the artist.
There are several roles a 2D artist does daily. They include collaborating...
Author: Berts Njoroge |
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13
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Assets that need corrected |
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Assets that need to be corrected should go here. The asset name, location, and a detailed description of the problem should be listed here. if you have a solution on hand list it as well.
All assets in the props folder should be looked at. Som...
Author: Jono Lansdale |
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14
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Good workflow for designing city architect |
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Video
In this video the artist demonstrates an simple and easy workflow for designing city's. This would be useful if you were to design some suburbs or other urban environments to help give a layout to the 3D artist to follow.
Author: Jono Lansdale |
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15
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Workflow For creating 3D Terrain for Armament |
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(WORK IN PROGRESS)
(Import Height map into blender.
Using the displace modifier apply it to a subdivided plane mesh. Select the height map and then adjust for desired effect.) Probably wont do experimenting with manual solutions instead
on ...
Author: Jono Lansdale |
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16
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Xenko Standards for Thou Curator Projects |
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Artist Texture
As described in our game art direction the guidelines for creating art can be found.
Artist Models
Click here are the standards for 3d modeling in blender. Any model will need to follow these guidelines and formatting using the gam...
Author: James Fleming |
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17
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Thou Curator Search Engine Keywords |
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This is a list of all keywords we have search out that match our website needs for SEO results.
build game
indie game development
indie game development team
indie game
indie games
independent games
independent game
indie game developer
in...
Author: James Fleming |
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18
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Indie Game Marketing ToDo List |
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During Development
Marketing begins before you even finish your game. There are things you can do now that take a littletime, but will pay off BIG when you launch. The checklist items in this section should be completedbefore you complete your devel...
Author: James Fleming |
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19
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Standards for Model Creation |
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Blender does not accept .FBX version 7500 This is the newest version and will not import into blender. If you are not using blender to model the asset you must convert the file to .FBX 2015 before it will be accepted for review. I have put together...
Author: Jono Lansdale |
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20
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Email Alias |
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We need to keep a list of these as they are or where used for something at one point in time or another.accounting@thoucurator.comadvertising@thoucurator.comanalytics@thoucurator.comartist2d@thoucurator.comartist3d@thoucurator.comartist@thoucurator.c...
Author: James Fleming |
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21
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Armament Board Game Design Document |
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Overview
How-To Play
Battlefront (Permanent)- Resource type- Suburb Type
Terrain where battles must take place also know as the frontline.
Resource (Permanent)
Unit (Permanent)
Structure (Permanent)
Equipment (Permanent)
Reinforcement (Perman...
Author: James Fleming |
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22
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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23
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Member Collaboration Utility How To |
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As a general rule we don't run MCU and Unity at the same time. Unity locks file and MCU can not read them when it does that.The MCU will not validate your account when you login until you are setup inside Team Foundation Server (TFS). We only do th...
Author: James Fleming |
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24
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Theater One Character Corrimer Jack |
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Here is a page for collecting the physical descriptions of the characters used in Theater 1 as a reference for writers,artists and the design team..Please use the following format so we have something concise, standard and clear.The shorter and clear...
Author: Matthew Baldwin |
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25
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The Last Stand Game Design Document Add On |
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Design Document for:
The Last Stand
A Futuristic Action Strategy Game
Version # 1.2
Thursday, October 15, 2015 Table of Contents
The Last Stand_ 1
Design History_ 5
Version 1.0 // 3.8.15. 5
Version 1.1 // 28.8.15. 5
Core Ga...
Author: James Fleming |
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26
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The Last Stand Game Design Document |
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Goal
Our teams main goals we try to achieve and aim for.
Ensure that players will need to work together in order to accomplish their goals and achieve victory. Team based gameplay will be key to The Last Stand. This will be achieved through craft...
Author: James Fleming |
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27
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File System Architecture |
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Folder Structure
Assets
IsGameable
TaxonomyName
CategoryName
SubCategoryName
AssetId (Isgameable Parent Asset)
AssetTypeName (Only If Website Asset is marked with a parentId)
AssetId
SandBox
FirstN...
Author: Melanie Fleming |
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28
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Project Coding Standards |
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General Programming Architecture Guidelines
MCU will create a folder structure as follows every time you do a get latest to help keep our structure together.Asset > Sandbox > FirstName_LastName > AgendaIdAll scripts that attach to a game object need...
Author: Melanie Fleming |
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29
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Team Default Advertising |
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Looking for Indie game developer to help create a game with our team using Unity game engine. http://www.thoucurator.com Genre: Modern Action Arcade Strategy Game in 3rd Person View (RTS) Audience: Young Adults 16 ~ 26 Platform: PC, Xbox One, PS4 Tec...
Author: James Fleming |
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30
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The Last Stand RoadMap |
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Create & Update Game Design Document
Use Design Template For Layout
Create & Update Game Programming Document
Use Design Template For Layout
Create & Update Game Artist 2D Document
Use Design Template For Layout
Create & Upd...
Author: James Fleming |
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31
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Game Designer Getting Started in Xenko |
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To download the game engine click here Paradox download page
Run the latest version of the game engine and install ALL components suggested
Creating a new game
To start a new game or package simply click on new game at the top right corner of ...
Author: James Fleming |
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What is a Non-Disclosures & Non-Competes? |
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You're being asked to sign a non-disclosure or a non-compete agreement. Should you sign -- or not? That's a very good question.These agreements are fairly common in the video game industry, especially if you're a job seeker since they are more likely...
Author: James Fleming |
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33
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Terms of Use Agreement (TOU) |
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TERMS OF USE AGREEMENT (TOU)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware Corpo...
Author: James Fleming |
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Privacy Policy |
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PRIVACY POLICYLast Modified: December 3, 2012Riot Games, Inc., a Delaware corporation, its subsidiary, Riot Games, Ltd., an Irish limited company, and its other subsidiaries (collectively, hereinafter referred to as "us," "we," or "Riot Games") are c...
Author: James Fleming |
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35
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End User License Agreement (EULA) |
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END USER LICENSE AGREEMENT (EULA)LEAGUE OF LEGENDS®Last Modified: October 23, 2012League of Legends® (the “Game”) is a free-to-play, session-based, multiplayer online battle-arena computer game developed and operated by Riot Games, Inc., a Delaware C...
Author: James Fleming |
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