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Thou Curator
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1
Why you should Never Underestimate The Influence Of Game 3D-Artist
The gaming fraternity feels the influence of a 3D game artist. It is in the hands and minds that are active on the consoles and screens enjoying the art. You are about to read how this influence will impact your 3D gaming experience now and in the fu...

Author: Berts Njoroge

2
Animation Methods
Detail the steps taken in the creation of the tank.Blender -The Abrams tank model was imported into blender and as John Bowden had stated, I used the Decimate Modifier and removed doubles) to clean the model's geometry and its normal.After this I dec...

Author: Tessa

3
Voxel to Unity
If your going to use Magikavoxel to make assets like these  Here are some things to keep in mind exporting those assets into unity Follow a standard color pallette.  This is useful so we can use one image for multiple assets.  If we wanted to may...

Author: Jono Lansdale

4
Mechanics for Real Time Strategy RTS Game Armament
As listed in the GDD the following will need to be created for the game as C# components.  We've already began on unit movement aspect of coding.  So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...

Author: Cpurepair785

5
Thou Curator Search Engine Keywords
This is a list of all keywords we have search out that match our website needs for SEO results. build game indie game development indie game development team indie game indie games independent games independent game indie game developer in...

Author: Cpurepair785

6
Art Scene Process
Scene Layout Comic Book Style Scene Specifications Template Character Specifications Template Vantage Point The Point from which the viewer observes a scene. Perspective(s) Line(s) A type of linear perspective with one van...

Author: Cpurepair785

7
Armament Video Game Design Document
Mantra A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...

Author: Cpurepair785

8
Member Collaboration Utility
This program was created by our team to allow all of our members to work together with as little over head as possible.  Its main purpose in life is to allow non-programmers that don't have access to the source code of our project to upload changes t...

Author: Cpurepair785

9
Automation System Walk Thur
The Automation System is an application that is ran on the server every hour 7/24/365 it handles a lot of micromanaging task and keeps things organized in terms of assets and our system clean and running smooth.  This system / application was created...

Author: Cpurepair785

10
The Last Stand RoadMap
Create & Update Game Design Document Use Design Template For Layout Create & Update Game Programming Document Use Design Template For Layout Create & Update Game Artist 2D Document Use Design Template For Layout Create & Upd...

Author: Cpurepair785



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