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What Are the Skills of a Story and Asset Writer |
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Most of the time, when you want to hire a story and asset writer, you should know about their skills first. I have done my research and created an informative article to help you and others learn the skills that a story and asset writer should posses...
Author: Janet Kathalu |
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Story and Asset Writers: Why Everyone Loves Story and Asset Writing |
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Many people love story and asset writers and have greatly benefited from them. Do you know why everyone loves them? Find out in this well-researched article.
There are several reasons why everyone loves story and asset writers; they make the stories...
Author: Janet Kathalu |
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How To Find the Right Game Producer for Your Gaming Company |
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Most people don't know what to check when hiring a game producer. It would be best if you were extra careful when hiring one; hiring the wrong one could be the worst thing you can ever do to your game. In this article, I want to guide you in finding ...
Author: Janet Kathalu |
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What Are the Functions of a Story and Asset Writer in Game Development |
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Hiring a story and asset writer requires you to know their functions, so you can know what to expect from them. This article is well-researched to help take you through the functions of a story and asset writer in game development.
There are severa...
Author: Janet Kathalu |
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Asset Packages: What Are the Common Game Assets |
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Game assets make it easier for your game creation. However, most people don't know about the common game assets, and that's where they make a mistake that costs their entire game creation. It would be best if you had proper game assets for your game ...
Author: Janet Kathalu |
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What are the Doubts About 3D-Artist In Game Creation? |
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The doubts about 3D artists can make individuals have imbalanced trust toward game creation and modeling. People are undoubtedly skeptical, but I'm about to demystify these stereotypes.
There are many doubts about the 3D artist in game creation. On...
Author: Berts Njoroge |
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Voxel to Unity |
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If your going to use Magikavoxel to make assets like these
Here are some things to keep in mind exporting those assets into unity
Follow a standard color pallette. This is useful so we can use one image for multiple assets. If we wanted to may...
Author: Jono Lansdale |
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Standards for Model Creation |
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Blender does not accept .FBX version 7500 This is the newest version and will not import into blender. If you are not using blender to model the asset you must convert the file to .FBX 2015 before it will be accepted for review. I have put together...
Author: Jono Lansdale |
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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Member Collaboration Utility |
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This program was created by our team to allow all of our members to work together with as little over head as possible. Its main purpose in life is to allow non-programmers that don't have access to the source code of our project to upload changes t...
Author: James Fleming |
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Automation System Walk Thur |
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The Automation System is an application that is ran on the server every hour 7/24/365 it handles a lot of micromanaging task and keeps things organized in terms of assets and our system clean and running smooth. This system / application was created...
Author: James Fleming |
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