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Server Software Installed |
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Mozillia Thunder BirdCPUID HWMonitorGoogle ChromeVisual Studio 2017Unity3dGimp 2IIS ManagerWindows FirewallTask SchedulerAPC UPS StatusSQL Server Management StudioSQL Server ConfigurationMicrosoft Security EssentialsUpdate Utility Member Collaboratio...
Author: James Fleming |
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Armament Game Engine Standards for Unity |
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This wiki is to establish a standard for the unity editor.GameObject first then asset / use GameObject as Prefab.
Author: James Fleming |
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Mechanics for Real Time Strategy RTS Game Armament |
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As listed in the GDD the following will need to be created for the game as C# components. We've already began on unit movement aspect of coding. So let layout what we want for prototyping and than layout a road map for us to use for agenda creation...
Author: James Fleming |
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Armament Game Story Board |
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Here we can start the storyboard layout
Scene One
Call Pizza Hut
Scene Two
Order and Eat Pizza
Scene Three
Die from Grease
Author: James Fleming |
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5
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Armament Video Art Style and Direction |
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General Specification
Clip Art Style
True
Texturing
Cartoon Low Poly Sharp Edge
Art Style
Semi-Realistic Cartoon and Voxel
Resolution
16:9 1080p = 1920 x 1080
2d Media Uploaded
.psd
2d Format Export
.png
3d ...
Author: James Fleming |
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6
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Armament Video Game Design Document |
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Mantra
A real-time strategy (RTS) & multiplayer online battle arena (MOBA) game similar to Rise Of Nations that is semi-realistic / arcade but has a cartoonist low-poly look. We are trying to gear this toward causal players by using ranked vs n...
Author: James Fleming |
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