Mathematician (hasn't finished yet). Self taught C# on Unity3D 3 years experience (since 2015). Related education Books: basic C# book (cannot recall title), Clean Code, Head First Design Patterns, Unity 5 Game Optimazation. Confortable Fields: Editor Scripting, 2d/3d, physics engine, Animations (Controllers/ Set up), Serialization (Unity's internal, C#'s, Json, minor with SQLite), git (via sourcetree), UI, 2d Pathfinding (A* algorithm/ flood algorithm(brute force)). Lackin on Fields: AI (Interested),Shader Scripting, Networking (not interested). Projects (Personal/ Unpaid) : Adventure Game (with functinal 1 Scene/ Unfinished due to lack of Artists) Survival Game (Unfinished due to team disolve) Procedural 2d World Map Generator (2d tile map with rivers/mountains/lakes/sea/settlements along with temperature, survivability factors, use of procedural technics and based on partialy pseudo random seed) 3d turnbased strategy/rpg like Xcom series (Unfinished, 2 men team, working pathfinding custom made on 3d tile map with complete editor, working turncontroller, inventory, combat system, movement system. Event based with extensive use of Interfaces for decoupling, command pattern for active UI. Production paused due to lack of funding/ budget, and of course artists) Projects (Paid): 2.5d ball game prototype, target mobile (android) (movement based on 3d physics system and Newton motion Laws to calculate force based on target position)