Hi i am Aarish ,i am a 3d generalist i have worked as a game designer for a studio in india.i am constantly trying to learn new things in game design and i am looking to learn more over here working with other artist and folks ,i am specialized for 3d modelling organic and in organic stuff both but i have sound knowledge of other areas as well as follows
high poly organic sculpts retopology for generating low poly mesh Traditional and PBR Textures Realtime and baked lighting techniques for games optoimization for games rigging&skinning FX for games custom shading/materials next gen asset creation procedural techniques
while modelling i have my primary focus on
silhouette shape and volume optimal use of geometry good edge flow animation friendly topology and utilizing uv space for efficient texturing
currently i am freelancing and also working on updating my portfolio with the stuff i have learnt so far
i am willing to contribute here and learn new things here working with other artist and folks around,i will be happy to render my services here.
for a peak into my modelling stuff http://mohammad-aarishkhan.blogspot.in/