Edward great work so far. I can see you really studied the project best you can and it shows! I have a couple questions.
I noticed theres nothing here for officers and how they will affect the tides of battle? Officers are incredibly special buildings that offer tactical and strategic advantages and players will get to choose/buy their officers before their battle similar to heros in mobas. If you are struggling to find information on what we have please let me know and ill find them.
"In my opinion, harassment on opponent's base will be occurring in this point of the game. However, as I watch others playing RTS game like Starcraft2 they will started to harass opponent as early as during Early Game stage. I need feedback on this. "
I was thinking the same thing actually. Back in the day i played warcraft 3 and there was a rush strategy where you send your builders to harass at the beginning of the game This however was easily countarable with the right stratagies and was a tactic only used by the types of people who enjoyed this playstyle and im sure the developers didnt intend for this but they didnt patch it out. In my opinion the players will play the game they want to play. And its not our job to stop them but to provide the correct constraints to allow others to effectively use their own style of play. What this means is players may go an early approach and other players will learn to stop that. But if we design the core game with the fundamentals you listen above most players will play the game as designed. But if our foundation is wrong then players may learn to abuse the system.
If the best op stratagy is to rush your opponent we did something wrong. This doesnt mean players might not try and maybe win. But if 75% of our players are doing this then that means the foundation of the game is messed up and we need to reevaluate our mechanics. This is exactly why you are created this document and we are discussing these things now. So when we enter playtesting and 75% of the players are not playing how we designed we know to refer to this doc and find out why.
Great job teoh zhun nian i think this document needs some info on officers but looks solid for the most part. Good job identifying some key objectives could you think of any more we might want/have?
What does the rest of the team think?