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Created: 1/27/2016 8:05:00 PM
Updated: 2/4/2016 7:22:52 PM

Game Producer

Joined: 2/4/2017
Thread Replies: 29
Thread Followers: 126
Category

Scrum: 20160127 for The Last Stand

Start Date
End Date

1/27/2016
2/3/2016

20160127 for The Last Stand

Objective

We are going to work on the GUI screen we have 5 left to finish.

We need to start working on a static level for now for sandbox testing of art and programming needs.

Sound team will finish their sounds from the last sprint and work on some new environmental sounds.

Art team will be discussing a direction for it.

The testing team we need more intel and input about the GDD.

and finally writing will tight up the flow chart submitted from the last sprint.

Starting Sprint Team Members:
Scrum: 20160127 for The Last Stand SSgt Johannes Natterer Lead Game Designer
Scrum: 20160127 for The Last Stand 1stLt James Fleming Lead Game Producer
Scrum: 20160127 for The Last Stand SSgt Matthew Baldwin Lead Game Writer
Scrum: 20160127 for The Last Stand Pvt Fenix D Joan Game Writer
Scrum: 20160127 for The Last Stand SSgt Nick Cordova Lead Game Programmer
Scrum: 20160127 for The Last Stand Cpl Anthony Michelizzi Game Programmer
Scrum: 20160127 for The Last Stand Cpl Shayn Toothman Game Sound Effects
Scrum: 20160127 for The Last Stand Cpl Robert Cordova Game Sound Effects
Scrum: 20160127 for The Last Stand SSgt Sean Judd Lead Game Sound Effects


Thanks,
James Fleming 
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Created: 2/4/2016 7:22:52 PM
Updated: 5/15/2017 12:55:59 PM

Game Producer

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@James I am going to suggest that when Xenko 1.6 comes out we try not to upgrade to it until 1.7 comes out. That way we can try to avoid issue like I am having now.


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Created: 2/4/2016 6:29:44 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Nick Ok I will push the build agenda over to me then on the next sprint.

Thanks,
James Fleming



Thanks,
James Fleming 
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Created: 2/4/2016 6:25:19 PM
Updated: 5/15/2017 12:55:59 PM

Game Producer

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@James I can't push anything because my tasks requirement me to be able to run Xenko studio which it concurring doesn't.


@Anthony Yeah I had to update. Because I had switch computers.   


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Created: 2/3/2016 8:55:13 AM
Updated: 10/13/2018 3:04:51 AM

Game Producer

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@Nick

I just pulled latest from TFS and ran compiled and ran Yankee with no issues no errors. So the error, I'm sure is somewhere in Xenko on your computer. 




GameProgrammer  - Anthony Michelizzi

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Created: 2/3/2016 8:43:55 AM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Nick The only time I have seen this error is when updating the project as well.

If you have already downloaded the update I say we go ahead and push it to the latest build which what I was going to do after the sprint was over.

Thanks,
James Fleming



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James Fleming 
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Created: 2/3/2016 8:33:26 AM
Updated: 10/13/2018 3:04:51 AM

Game Producer

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@Nick Looks like a problem with your Xenko compiler. Did you update Xenko past 1.5.2? Otherwise you might need to open in Xenko to find the errors.

GameProgrammer  - Anthony Michelizzi

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Created: 2/3/2016 5:50:57 AM
Updated: 5/15/2017 12:55:59 PM

Game Producer

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@Programmers Any clue on how to fix these errors? I had everything running fine and then when I pulled today. I got these errors. I tried to rollback but that didn't  help. This is preventing me completing my tasks.


Reply:



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Created: 2/2/2016 8:48:22 AM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Nick OK I will set the meeting up thank you.

Thanks,
James Fleming



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James Fleming 
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Created: 2/2/2016 2:05:15 AM
Updated: 5/15/2017 12:55:59 PM

Game Producer

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@James TV (TeamView)? And yeah, Thursday at 7:30 pm again would work of me.

Awards: Acquired more then 40 hours logged Acquired more then 120 objective in the role 5 Contribute to an agenda that is not yours more than 7 hours. Created 9 blogs or more in 18 month period. Has remained a member on standby for more then 28 days without quitting. Has not received a System Automation notice in over 9 months. Created 3 blogs or more in 6 month period. Member receives newsletter.
Created: 2/1/2016 7:08:02 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Anthony OK excellent thank you for your hard work on this I'm sure the auto generated part was not easy I look forward to reviewing it.

Thanks,
James Fleming



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James Fleming 
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Created: 2/1/2016 5:07:33 PM
Updated: 10/13/2018 3:04:51 AM

Game Producer

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@James I don't see why you couldn't put assets or anything on it

GameProgrammer  - Anthony Michelizzi

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Created: 2/1/2016 3:13:59 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Anthony I have not reviewed the terrain yet but would you say it is ready to have assets placed on top of it?

Thanks,
James Fleming



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Created: 2/1/2016 1:30:56 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Nick Would you have time with in the next few days to have a meeting on TV?  I am open M ~ F 5:30 to 9PM and anytime on the weekend please let me know what works for you.

Thanks,
James Fleming



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Created: 1/30/2016 5:55:28 PM
Updated: 5/15/2017 12:55:59 PM

Game Producer

Joined: 11/6/2015
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@Robert Sure. I am some computer issues, so it may be a couple days. But I'll check. If for some reason I can't get to it. I'll open a task to do it on the next sprint.


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Created: 1/29/2016 12:50:25 AM
Updated: 12/5/2016 3:49:53 PM

Game Producer

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Will take a look at the sound effects from my end this weekend guys and reupload at 16 bit


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Created: 1/28/2016 10:30:15 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Shayn OK thank you for letting me know we can span the agenda onto the next sprint if needed.

Thanks,
James Fleming



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James Fleming 
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Created: 1/28/2016 10:07:42 PM
Updated: 8/17/2017 4:00:06 PM

Game Producer

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Reply: James I just wanted to inform you, my laptop has been acting a little sketchy recently, so it might make it a little hard to regularly work on and turn in agendas on time. That being said, I will still try to support in anyway I can. Hopefully I can get the problems fixed


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Created: 1/28/2016 9:55:16 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Anthony Ahh yes I forgot I streamline all of them to get them started thank you for looking into that.

Thanks,
James Fleming



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James Fleming 
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Created: 1/28/2016 8:27:24 PM
Updated: 10/13/2018 3:04:51 AM

Game Producer

Joined: 10/1/2018
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@James

The screens when I pull them up in TFS aren't completed. It has to many buttons from what the GDD says. 

The code for those 5 scenes were last modified on 12/05/15 by you and the scenes were last edited on 12/28/15 by you as well. So if they are complete on your end it looks like you must have completed them all.

No one else has touched them in the past couple months

Thanks, Anthony




GameProgrammer  - Anthony Michelizzi

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Created: 1/28/2016 7:57:27 PM
Updated: 10/25/2018 3:04:27 AM

Game Producer

Joined: 12/24/2018
Member Replies 157
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@ Nick
I checked my end. The only questionable thing I found was the "bullet shells"
and narration. They are 16 bits, but I left them at 48kHz for the sample rate, not sure if that will affect us. Traditionally 16 bit sound files are at 44.1kHz.
I can easily change this, but I will have to upload all said files again.

To simplify things, would it be possible to get a list of the problem sound files?
I know you are busy, but this would help (if possible).

-Thanks!



-Robert GameSoundEffect

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Created: 1/28/2016 5:27:29 PM
Updated: 10/13/2018 3:04:51 AM

Game Producer

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I will look when I get home t see if I have it written down or not otherwise I'm not sure only the top two look like something I might have touched.

GameProgrammer  - Anthony Michelizzi

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Created: 1/28/2016 1:42:25 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Programmers After pulling up everything and syncing I find that the screen I am task with doing are already done?

Who did these we need to add your time to them and mark them as completed.

Equipment Screen
Specification Screen
Game Screen
Purchase Screen
Payment Type Screen

I am moving on the networking now.

Thanks,
James Fleming



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James Fleming 
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Created: 1/28/2016 1:30:36 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Nick I notice Xenko has an update lets wait until the review period to get that done I am working on the screen today and maybe the networking to get it completed.

Thanks,
James Fleming



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Created: 1/28/2016 1:14:52 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Matthew Once the writer members are ready to go can you switch over to the kanban sprint for discussion with them both or one at a time.

Also can you give me a summary of what and how we are proceeding with the character creation I need make sure the design and writers are on the same page so the 3d Modeling can take place.

Thanks,
James Fleming



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Created: 1/28/2016 12:26:42 PM
Updated: 5/15/2017 12:55:59 PM

Game Producer

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@Robert background music is fine as is and loaded fine. It's just the sound effects.  


Awards: Acquired more then 40 hours logged Acquired more then 120 objective in the role 5 Contribute to an agenda that is not yours more than 7 hours. Created 9 blogs or more in 18 month period. Has remained a member on standby for more then 28 days without quitting. Has not received a System Automation notice in over 9 months. Created 3 blogs or more in 6 month period. Member receives newsletter.
Created: 1/28/2016 10:21:42 AM
Updated: 3/14/2021 3:36:36 PM

Game Producer

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@Johannes In reference to the conversation on the agenda.

Focus is mostly PVP

Right now we just need a starter map keeping in mind Matthew story he is writing.

For now we are looking only for a sandbox but in the end the maps will be 100% auto generated.

Thanks,
James Fleming



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James Fleming 
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Created: 1/28/2016 8:02:49 AM
Updated: 10/25/2018 3:04:27 AM

Game Producer

Joined: 12/24/2018
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@ Nick,
Thanks, I will take a look at everything I have turned in and make sure they are all 16 bits. 

-Robert

-Robert GameSoundEffect

Awards: Acquired more then 40 hours logged Acquired more then 120 objective in the role 5 Contribute to an agenda that is not yours more than 7 hours. Created 9 blogs or more in 18 month period. Has remained a member on standby for more then 28 days without quitting. Has not received a System Automation notice in over 9 months. Created 3 blogs or more in 6 month period. Member receives newsletter.
Created: 1/28/2016 1:14:11 AM
Updated: 5/15/2017 12:55:59 PM

Game Producer

Joined: 11/6/2015
Member Replies 60
Member Follows 25
@James and Sound Effects: The game engine only supports 16-bit sound effects and will throw an {"Unexpected exception while loading asset [SoundEffect/Click5]. Reason: The wave file audio format is not supported. Only 16bits PCM encoded formats are currently supported.. Check inner-exception for details."} error. Background Music is not affected by this, but it does look like must of our sound effect assets are higher than 16-bits and thus can not be loaded into the game engine.


Awards: Acquired more then 40 hours logged Acquired more then 120 objective in the role 5 Contribute to an agenda that is not yours more than 7 hours. Created 9 blogs or more in 18 month period. Has remained a member on standby for more then 28 days without quitting. Has not received a System Automation notice in over 9 months. Created 3 blogs or more in 6 month period. Member receives newsletter.
Created: 1/27/2016 8:05:01 PM
Updated: 3/14/2021 3:36:36 PM

Game Producer

Joined: 2/4/2017
Member Replies 748
Member Follows 126
@Johannes Do you think we should make a listing of asset with a description for the GDD level?

Thanks,
James Fleming



Thanks,
James Fleming 
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Awards: Acquired more then 40 hours logged Acquired more then 120 objective in the role 5 Contribute to an agenda that is not yours more than 7 hours. Created 9 blogs or more in 18 month period. Has remained a member on standby for more then 28 days without quitting. Has not received a System Automation notice in over 9 months. Created 3 blogs or more in 6 month period. Member receives newsletter.

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