Created: 10/14/2015 7:20:26 PM
Updated: 10/23/2015 8:24:53 AM

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Scrum Sprint 20151014 for The Last Stand

Start Date
End Date

 

10/14/2015
10/21/2015

 

20151014 for The Last Stand

 

Objective

 

Hello everyone welcome to another sprint for our team.

In every team sometimes we need to take a step back and review what we have and the direction we are heading.  This week on our 4 day review period our team has been discussing the agenda's being done and what needs to change to help us push forward in our role that are stalled for the last couple of sprint runs.

With your help if you get an agenda you don't understand please let us know as soon as possible so we can define it better for you.  Also keep in mind that at the bottom of the console screen on the right you have the standards for your role that the team has created.  If you think of anything that is missing or something that should be a standard so we all can work together easier let us know.

On this sprint we will be focus on the GUI once again some changes to how we are going about this have been talked about and the details are in the agenda's assigned out to everyone.



Starting Sprint Team Members:
Scrum Sprint 20151014 for The Last Stand Pfc Etienne Rodriguez Game Programmer
Scrum Sprint 20151014 for The Last Stand SSgt Johannes Natterer Lead Game Designer
Scrum Sprint 20151014 for The Last Stand Pvt Yeri Hidayat Game Tester
Scrum Sprint 20151014 for The Last Stand 1stLt James Fleming Lead Game Producer
Scrum Sprint 20151014 for The Last Stand SSgt Nick Cordova Lead Game Programmer
Scrum Sprint 20151014 for The Last Stand Pvt Jonathon Keddie Game Programmer
Scrum Sprint 20151014 for The Last Stand GySgt Melisa Montalbano Game Producer
Scrum Sprint 20151014 for The Last Stand SSgt Mel Dawdy Lead Game Artist 2D
Scrum Sprint 20151014 for The Last Stand Pfc Robert Cordova Game Sound Effects
Scrum Sprint 20151014 for The Last Stand SSgt Sean Judd Lead Game Sound Effects
Scrum Sprint 20151014 for The Last Stand Pfc Shayn Toothman Game Sound Effects
Scrum Sprint 20151014 for The Last Stand Pvt Melanie Fleming Information Technology
Scrum Sprint 20151014 for The Last Stand Pfc Anthony Michelizzi Game Programmer
Scrum Sprint 20151014 for The Last Stand Pfc Kevin Flager Game Artist 2D



Thanks,
James Fleming 
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Created: 10/23/2015 8:24:53 AM
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Reply: Mel this has been return to you, once you are done please set it to review.


Thanks,
James Fleming



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Created: 10/23/2015 1:23:36 AM
Updated: 8/21/2018 3:03:49 AM

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James, when  you're available, can you also re-open the wireframe GUI agenda :) thanks!




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Created: 10/22/2015 10:35:28 PM
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Reply:  James no worries, it happens :P I just set it to review so we are all set from the Reply:  sound team!




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Created: 10/22/2015 3:00:33 PM
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Reply: Shayn I'm sorry to many windows open at that time must of got them mixed up since they have the same title.  This has been done.


Thanks,
James Fleming



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Created: 10/22/2015 2:54:49 PM
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Reply:  James I believe the agendas were assigned individually to each person, so although you reopened Sean's, I still can't upload my assets as my agenda is still closed




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Created: 10/22/2015 8:20:00 AM
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Reply: Sean it has been reopen please submit it for review after you have the assets loaded.


Thanks,
James Fleming



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Created: 10/21/2015 9:19:10 PM
Updated: 8/17/2017 4:00:06 PM

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@James Can you reopen the Menu Sound agenda? I haven't uploaded my asset yet




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Created: 10/21/2015 6:40:55 PM
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@James-I broke the Theater into chapters when I felt there should be a shift in action. It seems to me that the whole thing would be pretty big if left whole. If you'd like it all together that is easily doable.



-Matthew-

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Created: 10/21/2015 5:32:57 PM
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Hi James,

 

Is that message for me? We have three tracks for review and we will request review tomorrow or today if possible. We're 11 hours apart so it can be tough to coordinate on times :)




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Created: 10/21/2015 3:55:27 PM
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Reply: Johnathon how is the sound agenda coming along I have not seen any progress are you stuck on something?

Reply: Brent You also have not notes on the progress for reviewing the GDD can you update the time you have spent on this please.  I know you are having a conversation about it on the forums now. Which I will review after this sprint is over.

Reply: Mel Is everything ok with your agenda?


Thanks,
James Fleming



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Created: 10/21/2015 2:00:33 PM
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Reply: Matt I notice their are parts now to each chapter can you explain that to me?


Thanks,
James Fleming



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Created: 10/20/2015 9:43:46 PM
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@ James and Melisa-I've updated the outline.It is more complete and I've altered the format.Let me know what to do to improve it.



-Matthew-

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Created: 10/20/2015 9:21:35 PM
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Do we have any kind of start on a Pilot Skill Tree? The completion of the outline will depend on this.I will submit what I have so far and we can fill it in.I can start on this if needed or we could have a meeting or brainstorming session.



-Matthew-

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Created: 10/20/2015 7:43:02 PM
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I will continue to work on the outline and play around with some formetting to make it more accessible.



-Matthew-

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Created: 10/20/2015 1:50:10 PM
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Reply: Nick that has been done sorry for the confusion I thought you might be using it to make a tweaking agenda for the control.


Thanks,
James Fleming



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Created: 10/20/2015 1:43:19 PM
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Reply: James again it needs to be removed. It was already completed in 853.




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Created: 10/20/2015 8:45:25 AM
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Reply: Nick What do you want to do with this agenda?

 

Thanks,
James Fleming



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Created: 10/20/2015 8:43:42 AM
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Reply: Matt I think it looks like a good start, please continue it.  The only thing I think we need to worry about right now as far as I can see is the formatting so we can read it quickly.  A standard needs to be made so that when I read all of them I can spec it out for the team objectives.

 

Thanks,
James Fleming



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Created: 10/20/2015 6:41:25 AM
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I still need some feedback on the outline in order to finish



-Matthew-

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Created: 10/19/2015 8:46:16 PM
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Alright everyone we have 2 days left on this sprint.  Is there anything that will stop you guys from getting your agendas done?

Let me know where you need help! :)

Keep up the great work




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Created: 10/19/2015 12:38:37 PM
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Reply: James that should work. 




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Created: 10/19/2015 10:17:16 AM
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Reply: Nick ok lets shoot for Thursday night to have a review of the upgrade to 1.3.4 say around 7PM if that works for you?


Thanks,
James Fleming



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Created: 10/18/2015 6:55:21 PM
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Reply: James Wednesday, Thursdays, and Fridays. 




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Created: 10/18/2015 6:17:56 PM
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Reply: The standards have been updated thank you for the information.

Reply: Nick I will not be at home at that time what days do you have off again?

Reply: Matt I will review the wiki later tonight and have my thoughts to you sometime tomorrow or late this evening.


Thanks,
James Fleming



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Created: 10/18/2015 4:16:18 PM
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@James and Melisa- I have a start on the outline. I created a wiki called TLS Outline.Let me know if I am on track and how I can improve.



-Matthew-

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Created: 10/18/2015 3:09:25 PM
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@ James In regards to the audio Reply:  standard at the bottom of the console screen, I think we should add "16 bit .wav" for the file upload (Paradox currently supports 16 bits in regards to .wav files). It will make it easier for someone new.



-Robert GameSoundEffect

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Created: 10/18/2015 2:13:17 PM
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@James I may around 8 pm cst, if work is slow.




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Created: 10/18/2015 9:18:56 AM
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Reply: Nick do you have time today for a meeting?


Thanks,
James Fleming



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Created: 10/17/2015 10:33:51 PM
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 @nick its done




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Created: 10/17/2015 10:09:15 PM
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@Anthony 1037 is approved.

@James if you want to assign 1042 to him. That should put us in a pretty good place to starting getting some of the login screen logic to work, next sprint. 




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Created: 10/17/2015 5:46:43 PM
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I had to work today. I wanted to have the outline for theater 1 submitted but I have pushed back. Something definitive will be available for review tomorrow afternoon 



-Matthew-

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Created: 10/16/2015 8:06:06 PM
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we put in symbols for each role if you want a way to see which role is being addressed 

Reply: -accounting

Reply: -2D

Reply: -3d

Reply: -GD

Reply: -Producer

Reply: -GP

Reply: -Sound

Reply: -GT

Reply: -GW

Reply: -HR

Reply: -IT

Reply: -PR

You can find these in the though bubble next to the smiley faces :)




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Created: 10/16/2015 5:50:53 PM
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When 1037 is reviewed and approved, I have time for at least another task before the end of the sprint, if there is another.



GameProgrammer  - Anthony Michelizzi

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Created: 10/16/2015 2:17:39 PM
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@Anthony yeah, so player would be public class PlayerModel : PlayerInterface


Thanks,
James Fleming



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Created: 10/16/2015 11:31:13 AM
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Reply: @Anthony Your agenda was suppose to be a part of this sprint i have repost your question on the kanban forum for agenda "Stub out the Package EntityManager package".

@Nick From Anthony

By "Set all Model in Package.EntityManager to implement there Interfaces", you essentially just want it to inherit from the interface, correct


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James Fleming



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Created: 10/15/2015 1:33:32 PM
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@James sounds good




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Created: 10/15/2015 1:31:40 PM
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@Nick Package I was meaning just ZIP them and add them but lets do this let me get the project upgraded to 1.3.4 and then I will do the DLL library thing we discussed.  After that we can have a meeting and work on it together just to insure we are tracking on the same page and if any issue show up we both see them.


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James Fleming



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Created: 10/15/2015 1:20:57 PM
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 @James I have already done some of the work on that. I just haven't had a add a note or change it in TFS. Pretty much right now. I have all the abstracts combine into one, removed all the navigation logic class, renamed all the controls, migrates the sync in Package.InterfaceManager, corrected the namespaces, and made sure that Application.Design was only pointing at the ManagerAbstract and the Models. 

When you say "package" do you mean you want me to create a new project with version 1.3 and add just  "the Logo, Splash, and Login code" using structure we talked about? 

Also I've ran into issue. We can't set the Abstract screen to private, protected, or internal (gives the error that elements defined in a namespace can't set to anything other than public.)  So to hide we would have to move all that code into pretty much a logic class. Then set the screen to inherent direct from Package.InterfaceManager,Abstract.ManagerAbstract (Also ManagerAbstract should be rename to InterfaceManagerAbstract).

 



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Created: 10/15/2015 12:26:46 PM
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@Nick These agenda have been assigned.

As far as mine and your agenda goes I will be working on it more then likely Sunday all day what I'm shooting for.  After that I would like you to package up just the Logo, Splash, and Login code only so I can review the structure per our meeting.  Once i have it running I want to get you and I on another meeting to review it to make sure our thought process on the structure is correct and I am not over looking anything.


Thanks,
James Fleming



Thanks,
James Fleming 
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Created: 10/15/2015 12:02:06 PM
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@James could you please assign Anthony 1037 and me 1038? Thank you. 




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Created: 10/15/2015 8:54:38 AM
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@Anthony Yes we will see what else is in the queue.

@Nick Can you review Anthony last agenda and let me know what in the queue is ready to be set to pending please?


Thanks,
James Fleming



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James Fleming 
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Created: 10/15/2015 8:20:52 AM
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Is there a way to get something else to work on, or do I have to wait until next sprint?



GameProgrammer  - Anthony Michelizzi

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Created: 10/14/2015 7:20:27 PM
Updated: 9/26/2022 7:54:28 PM

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Welcome, everyone, to another sprint. As we push forward in our project, the challenges we conquer as a team, absolutely amaze me.  With that being said, lets get started :).

Does anyone have any comments, questions, or concerns about the agenda they are assigned too?  If you need your agenda defined better or you're not sure where to start, please post on the kanban discussion any questions and we can start figuring it out as a team.

Thanks,
James Fleming 
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