Digital Runes API Overview
I have been checking out the API, and I do understand what happens in the samples I've seen conceptually, and I could probably copy them and make them do what I want. However, I do not like that everything is provided for you and it's pretty much abstracted where I don't know what happens behind the scenes to make that work. So I have to learn based on trial and error, instead of understanding what everything actually does.
For example, I've been programming my own game state management system in XNA, and I understand how everything works in it, and what everything does. In this API, I've seen state manager and transition objects, and I have no idea what they do behind the scenes. What do you think James? Is it necessary to understand how everything works behind the scenes, or just to make the code do what you want?
Anyway, I have a lot of material to go, I'm afraid how much time it would take me to figure out the whole API. Maybe it would be a good idea to give programmers roles for certain areas of the API.
Also, I would appreciate some tips for learning the API more effectively. I'm already pretty intimidated by it.
James Fleming FacebookDiscord