Created: 9/15/2018 9:23:44 AM
Updated: 9/22/2018 8:46:49 AM



Joined: 4/25/2017
Thread Replies: 5
Thread Followers: 44
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Agenda for Team Meeting 22 September 2018 at 0830 AM CST


Hiya y'all. Feel free to list any topic that you feel should be covered at the next team meeting.

This week's meeting will include a one-hour session with professional animator John Bowden. His portfolio can be found here.

Tessa Toney
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Tessa Toney
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by: Tessa

Created: 9/22/2018 8:46:49 AM
Updated: 9/25/2018 1:49:25 PM



Joined: 8/22/2018
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Do meshes with mixed geometry of (quads and ngons) for example, operate poorly in unity under any circumstances?


Awards: The great communicator has over 110 forum, liaison, or meeting items. Created 9 liaison message in 6 month period. Created 6 forum threads or more in 18 month period. Has acquired over 260 hours on the team all together. The great content person has over 20 wiki, blogs, or forums started. Created 2 forum threads or more in 6 month period. Has not taken time off for more than 12 months. Acquired more then 12480 hours logged
Created: 9/22/2018 1:36:16 AM
Updated: 10/24/2018 3:04:15 AM



Joined: 10/25/2018
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Please pardon for turning this in so late.

Can you use heirarchy positions instead of bones once there is a single bone in the main object?  If so, is that an effective way to animate non-deforming mesh in gaming or something to stay away from?

If you had something like a solar system or man with a gun you want him to pick up, do you set it up to parent and unparent the bones? 







Awards: The great communicator has over 110 forum, liaison, or meeting items. Created 9 liaison message in 6 month period. Created 6 forum threads or more in 18 month period. Has acquired over 260 hours on the team all together. The great content person has over 20 wiki, blogs, or forums started. Created 2 forum threads or more in 6 month period. Has not taken time off for more than 12 months. Acquired more then 12480 hours logged
Created: 9/18/2018 10:04:56 AM
Updated: 9/26/2022 7:54:28 PM



Joined: 2/4/2017
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  1. Should we have models with parts like the RPG & Infantry Unit?
  2. What technique are their to model animation.
  3. Is there any special about an Infantry unit vs a mechanical unit?
  4. Is their anything that has to be done to a model in the modeling of the poly that has to happen in-order to allow for animation.
  5. Using Blender and Unity is their any other tools we should consider to model animation. Such as MagicaVoxel?
  6. What and why would we use unity mecanin?
  7. Live Demo of a model animated already for blender and unity.
  8. Live modeling of our tank asset tracks.
  9. What animation or modeling standards should we follow to ensure we get good quality model for further development.
  10. Model having seams when is it ok
Background:

    We are trying to create an RTS game that looks and feels like Command & Conquer: General Zero Hour but has an art style like 8 Bit Armies.

    Here is our current art style we are using for 2d and 3d.

Thanks,
James Fleming 
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Thanks,
James Fleming 
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Awards: The great communicator has over 110 forum, liaison, or meeting items. Created 9 liaison message in 6 month period. Created 6 forum threads or more in 18 month period. Has acquired over 260 hours on the team all together. The great content person has over 20 wiki, blogs, or forums started. Created 2 forum threads or more in 6 month period. Has not taken time off for more than 12 months. Acquired more then 12480 hours logged
Created: 9/17/2018 4:44:03 PM
Updated: 11/30/2018 9:00:35 AM



Joined: 4/25/2017
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Question for John Bowden:  When creating our 3D assets, are we better served to create the infantry unit and weapon separately or as one piece?

Tessa Toney
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Tessa Toney
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Awards: The great communicator has over 110 forum, liaison, or meeting items. Created 9 liaison message in 6 month period. Created 6 forum threads or more in 18 month period. Has acquired over 260 hours on the team all together. The great content person has over 20 wiki, blogs, or forums started. Created 2 forum threads or more in 6 month period. Has not taken time off for more than 12 months. Acquired more then 12480 hours logged
by Tessa
Created: 9/15/2018 9:31:25 AM
Updated: 11/30/2018 9:00:35 AM



Joined: 4/25/2017
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@Aaron will be demonstrating the animation of the tank turret. 

Tessa Toney
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Tessa Toney
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Awards: The great communicator has over 110 forum, liaison, or meeting items. Created 9 liaison message in 6 month period. Created 6 forum threads or more in 18 month period. Has acquired over 260 hours on the team all together. The great content person has over 20 wiki, blogs, or forums started. Created 2 forum threads or more in 6 month period. Has not taken time off for more than 12 months. Acquired more then 12480 hours logged
by Tessa

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