So with every game we need to layout why people will play our game versus something else.
Fast paced gameplay with little regard to logic. Your right exaggerated movements / oversize bullets and explosions. Physics work differently as well. like when a unit fires a bullet they jump a little and maybe slide back due to the force. This would work really well with say for example a rocket launcher unit could fire a missle and be thrown back by the force.
This works really well with the anime art direction. Anime is all about exaggeration of physics and features
Lots of sliding i would imagine would fit this game well.