Hey @james Can you review this for me. Every * pay special attention cause im confused or need more info. more information is in ( ) Also feel free to provide any information you think would be helpful. whether it is or not I would rather have to much information than not enough
UNITS COMEPLETED OR PLANNED FOR PROTOTYPE!
Tank (t 54 model)
Marine (Infantry MOS 0311 Model)
Bulldozer (JCB HMEE Unit Model) (Used to create buildings)
Boat (USS Cushing DD 985 Unit Model) (water unit)
Submarine (USS Annapolis SSN760) (water unit)
Helicopter (MD 500 Defender Unit) (flying unit)
Plane/jet (F4 Phantom II) (flying unit)
BUILDINGS COMPLETED OR PLANNED FOR PROTOTYPE!
Command center (Base of Operations.)
Shipyard Structure (creates boats)
Armory Structure (Used to make research. (buff units or buildings)) (Possibly used to create soldiers and tanks.) *
Power Generator Structure (Used to create power. (Power is a resource for how many buildings we can support)) *
POSSIBLE UNITS (Please confirm!)
Model Dv-15 (Boat???)
Q-5 jetfighter (Jet???)
F-35 (Jet??)
(starting to think these are for a previous game so I stopped looking this far.)
Okay I will figuire a way to obtain that and ill check it out. Okay well for now thats all my current questions. I will refer to this forum thread for Information on the UI/UX agenda for the Armament prototype
Thanks james
Awesome! Ill adjust that. Okay so what structure or how are the actual infantry units spawning and vehicle units? Im assuming we will have an airstrip for air units. like the water units shipyard.
I understand we may reuse a 3d model for these structures. I also am anticipating that most of the unit generating structures will share similer UI logic especially for the basic one we are generating now but that information is still useful and i want to log it.