Our mission at this point is get the GUI 2d set this round.
We are moving forward with wire framing and GUI setting for the programmers to use to develop our screens this.
Their is an open discussion on the GDD anyone wanting to participate and put in any idea thoughts now is the time.
Our programmers are either working on control tweaks, sound, or project structure we should have that wrapped up this round.
Sound has so many asset uploaded to the server we are going to have them review them to set what should and should not be in the game.
Starting Sprint Team Members: SSgt Sean Judd Lead Game Sound Effects
Cpl Robert Cordova Game Sound Effects
Cpl Shayn Toothman Game Sound Effects
SSgt Nick Cordova Lead Game Programmer
SSgt Mel Dawdy Lead Game Artist 2D
1stLt James Fleming Lead Game Producer
LCpl Etienne Rodriguez Game Programmer
LCpl Anthony Michelizzi Game Programmer
Pfc Greg Archuleta Game Artist 2D
SSgt Johannes Natterer Lead Game Designer
LCpl Zachary Cliff Game Designer
LCpl Yeri Hidayat Game Tester
Right on-I know the feeling, sick since Friday. Get well
@matt I will review it soon. Under the weather today but will look at it tomorrow.
@Melisa, RE the guidelines, I didn't make chapters, as that seemed to be confusing. What I have up is essentially chapter 1 and I can label it as such if you want. I'm trying to get the formatting right before moving on to save time.If you want me to change the upgrades that is cool, I mostly put them out there to have some options that could be cherry picked.At any rate let me know how you feel about what I have submitted.
@James and Melisa-I updated the outline wiki with a reformated and tweaked version-please let me know if I'm starting to get the hang of what you looking for and how it can be improved.
Nick We will have the GUI wireframe and a basic button layout ready by the end of this sprint. I was thinking we should make the each screen a "Grabable" item for the next sprint. What do you think?
Thanks,
James Fleming
Johannes What is the status of the forum post discussion I have not seen any updates on it in a few days. Are we ready to make agenda's out of the discussion? If so can we get a list post on that forum of all changes so we can having a going list of what agenda's need created?
Matt Thank you for keeping us updated :)
Thanks,
James Fleming
@James and Melisa- Tomorrow Through Sunday swill be my big writing days.I have not abandoned you.
@Etienne I have assigned this back to you will you upload your project using the asset uploader for now. Nick and I are working to restructure the project with the new paradox 1.3.4.
Thanks,
James Fleming
@James and Nick
Hello,
I tried adding my updates per 1046 to the TFS, but I can't do it, because there is a conflict and it sais, the file was deleted from the server.
What should I do now?
Additionaly, I am not really sure, if what I did was what you wanted me to do for this assignment. So when i uploaded it, please tell me whether i should change something.
Thanks,
Etienne Rodriguez
Anthony To start I would say one that just fires up with the application as in background music.
Thanks,
James Fleming
Sounds good. I'll be working on that. So just a question. Do we want an individual button to play sound, or just a method that you can add to the button to call in sound when the button is clicked?
Nick would you have time for a meeting tonight or tomorrow around 6PM CST?
Thanks,
James Fleming
Anthony we are restructuring the project so it might even be worth just opening a new 1.3.4 paradox solution and figure out how to do the sound since we have no supporting code for sound at the moment.
Thanks,
James Fleming
Nick will you please upload your backup we did on TFS during our meeting to Anthony agenda.
Thanks,
James Fleming
I had already gotten the latest from server the last sprint. It didn't affect my abilities to complete the solutions I did. Is it possible to get a copy of someone's build that isn't the latest? I can start and work on my assignment anyhow, it would just be nice. Thanks.
Sean anything that is good to go or that the quantity is good enough and complete to be in the game should be marked as such. Then we need to get a list of what we have and mark everything else as delete if we are not going to use them.
Thanks,
James Fleming
@James, is there a restriction in terms of quantity or do you simply want us to sort the wheat from the chaff here? Do you need us to whittle it down to X number of music tracks or anything like that?
Robert that is correct Sean should be the only one that can make assets as IsGameable, Rejected, or Deleted. Please share your thoughts with him about the ones you preview.
Thanks,
James Fleming
@James
I am unable to mark audio assets as IsGamable True/False.
Is Sean the only one that can do this?
Cheers!