Agenda 1762 UnityPackage
Create a resource node (Asset)
Date Created: 5/12/2018 12:46:25 PM
Script and Sample Scene for the Resource Node.
- Can set resource type (Wealth/Oil)
- Can set starting capacity of the node
- Log Error if Capacity < 0
- Can set onMined and onDrained events
- Change the mesh of the node when drained (It's a second script linked on the onDrained event. This script might be used to change the mesh of units when they get destroyed too.)
- Sample Scene with UI elements to set the Team Id of the unit mining the node, a button to mine the node once and text elements to debug the node and events info.
I believe that's all for this agenda. If I let anything out or you need any adjustments please let me know.