Create a render utility for 2d and 3d to use as to render an image or 3d model just by dropping the asset into a directory in the application folder.
Owner: Cpl Jeremy Howard
Research: 3.08 Productivity: 10.45 Project: The Last Stand Role: Game Programmer Status: Completed Term: Official Release Requestable: False Public: False Grabable: False Updated: 3/2/2014 2:05:00 PM Created: 2/27/2014 10:52:00 AM
Error Detected Previously:There is no team project named 'Game Armament' in source control.Microsoft.TeamFoundation.VersionControl.Client at Microsoft.TeamFoundation.VersionControl.Client.VersionControlServer.GetTeamProject(String name) at Utility.Member.Collaboration.Logic.TeamFoundationServerLogic..ctor(Boolean isSkipInit) in C:\Users\Administrator\Documents\Visual Studio 2017\Projects\Utility Member Collaboration\Utility Member Collaboration\Logic\TeamFoundationServerLogic.cs:line 121C:\Users\Public\Documents\Unity Projects\Game Armament\Jeffrey_Meyer
I made a basic plane above the main map area and marked it as an Air layer, generated navmesh, then disabled mesh renderer on the plane object. Then placed aircraft onto the invisible plane. Seems to work, except if the navmesh agent offset is set below 35.34, the aircraft snaps to the ground layer. No idea why.