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Defining The Interface


Defining The Interface

Project Manager: Johannes Natterer



Please define the following interface of the GDD more.

  • 5.1 does there need to be security questions or some type of second level authentication? does a conformation email need to be send? 
  • 6.1.1, 7.1.1, 15.1.1, 20.1.1, 23.1.1, 24.1.1, and 25.1.1 are descriptions and are not  functional requirements. Functional requirement describe what things it  must or should do.
  • 8.1.1 and 9.1.1 in what way? Grid, list, etc? Should things be grouped a specific way? 
  • 10.1 do other things also need to be displayed? Like balance? Are previously purchased gear still displayed or removed gear options?
  • 10.1 what type of payments option must be accepted?
  • 11.1.1 may be out of scope. Are you sure that recent purchases should not be it's own screen? 
  • 11.1 should a confirmation email, text, etc be sent?
  • 13.1 how are players/teams ranked? What makes a team? How are teams formed? 
  • 14.1.1 What options?
  • 18.1.1 what options should the menu have?
  • 18.1.3  and 19.1.1 What types of stats should be shown? How should these stats function?
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