In order to bring the player a feeling of being connected to their units, we need to design text/audio that will be triggered by specific in-game events. When a unit is lost we want there to be a connection to the player in some way. "Commander, your brother-in-law, was in that tank". We need a list of situations that will trigger: loss of unit, loss of building, capturing of resources, etc. We also need a list of words that will be utilized in text/audio when the trigger is activated.