Create an EntityManagerAbstract class


Create an EntityManagerAbstract class

Project Manager: jfleming via Anthony Michelizzi



  • Set all Model in Package.EntityManager to implement there Interfaces
  • Update the PlayerModel so it includes the following parameters
    • A Player has an EmailAddress
    • A Player has a Password
    • A Player has a Collection of Equipment
    • A Player has a Collection of Gear
    • A Player has a Collection of Mechs
    • A Player has a Collection of Weapons
  • Create a EntityManagerAbstract class in the Abstract folder
  • The EntityManagerAbstract should include the following methods:
    • An AddPlayer Method that returns a bool value (Stub-out)
    • A RemovePlayer Method that accepts a PlayerModel returns a bool value (Stub-out)
    • A GetPlayersEquipment Method that accepts a PlayerModel and returns a Collection of Equipment
    • A GetPlayersGear Method that accepts a PlayerModel and returns a Collection of Gear
    • A GetPlayersMechs Method that accepts a PlayerModel and returns a Collection of Mechs
    • A GetPlayersWeapons Method that accepts a PlayerModel and returns a Collection of Weapons

Note: if a method is mark (Stub-out) it just need to exist, but does not need to function at this time. Make sure the (Stub-out) methods throw a not implemented exception.



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