Set all Model in Package.EntityManager to implement there Interfaces
Update the PlayerModel so it includes the following parameters
A Player has an EmailAddress
A Player has a Password
A Player has a Collection of Equipment
A Player has a Collection of Gear
A Player has a Collection of Mechs
A Player has a Collection of Weapons
Create a EntityManagerAbstract class in the Abstract folder
The EntityManagerAbstract should include the following methods:
An AddPlayer Method that returns a bool value (Stub-out)
A RemovePlayer Method that accepts a PlayerModel returns a bool value (Stub-out)
A GetPlayersEquipment Method that accepts a PlayerModel and returns a Collection of Equipment
A GetPlayersGear Method that accepts a PlayerModel and returns a Collection of Gear
A GetPlayersMechs Method that accepts a PlayerModel and returns a Collection of Mechs
A GetPlayersWeapons Method that accepts a PlayerModel and returns a Collection of Weapons
Note: if a method is mark (Stub-out) it just need to exist, but does not need to function at this time. Make sure the (Stub-out) methods throw a not implemented exception.