Armament Video Art Style and Direction

General Specification

Clip Art Style True
Texturing Cartoon Low Poly Sharp Edge
Art Style Semi-Realistic Cartoon and Voxel
Resolution 16:9 1080p = 1920 x 1080
2d Media Uploaded .psd
2d Format Export .png
3d Format Export .fbx
Terrain Small maps will be 1024x1024 meters in size 
Medium maps will be 2048x2048 meters in size
Large maps will be 4096x4096 meters  in size
Perspective Grid Top 30 Degree Tilt Prospective 
Color 8 Bit
3d Model Up Y
3d Model Forward -Z
Isometric 30 Degree (East)
Art Style Color Schema  Zelda: Breath of the Wild
Forged Battalion
Art Style Soldier Soldier
Art Style Unit Units
Art Style Structure Structure

Art Sample of Menu User Interface (Cartoon)

UI Metal Background
GUI Button GUI

Art Sample of Game User Interface (Cartoon)

Silhouettes Image Assets

Art Sample of Game Play Asset and Terrain (Cartoon)

Updated asset 8 bit war infantry
Updated asset

Image and Model Specification

Images should be widescreen 16:9 1080p = 1920 x 1080 - is usually known as FHD or “Full HD” resolution and saved as/exported *.jpg

Images, when uploaded, should have no white space around them as a border and be transparent if there is a white background.  We want the image with no padding.

Models should be as low poly/trig as possible without losing the look and feel of manga art style.  All models should be exported to .fbx format

Color Palettes:

Updated asset

30 Degree (East) grid lines for Isometric drawing60 Degree Grid Lines for 2D Art

No Messages Available
Project: Armament

Game Artist 2D
Created: 7/5/2017 08:57