Graphical User Interface for Armament

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Project: Armament

Open this discussion up to everyone here.  @Jonathan and I have talked and worked out the way the GUI will work in the game.  The Officer section has been updated for everyone to review on the GDD.

As you can see from this sketch below we will have 4 commanders in the game.  A "Combat Mission Support Officer", "Foreign Affairs Officer", "Logistic Officer", and "Engineering Officer".  These are represented by the box / avatar on the left of the screen.  Above the officer area you will see a bar that will house the global stats of the selected officer or resource currently in-stock.  At the bottom we will have 4 box/rectangles.  First one left to right is the commander or unit avatar, second is the stats of the commander or unit(s) selected, third will be list in icon form of unit(s) selected, and last box will be any and all action/abilities that unit or commander has.

The game play will not have a minimap on the hud but will be available by pressing the "M" key or whatever mapping we have for it.  The game play in following the GDD is the officer will help players move up the ranks until they out rank the officer above them which then they will start to control them.  Other then that the AI will basically fight the battle for them.  Starting out you will be a private and move up in rank controlling your units only for whatever you selected.

As a side note our first campaign for this game will be a tutorial that will allow the player to earn rank from the get go so when they join a multiplayer round they will be and NCO (E4 CORPORAL CPL) at least.  This will give the player a small unit to command roughly 4 to 5 assets.

Enlistment Ranking if You are interested.


Thanks,
James Fleming 
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Graphical User Interface for Armament

Question?  Would it be possible to combine the panal for the stats of the officer and his platoon and also what units he has in his platoon?  For reference look at warcraft 111.  Now when you have one unit selected you see his stats but when you have multiple it shows the units and their health.  

Since i imagine the officers hp would be based off his platoon we probably could combine the two into one panel.  Again look at warcraft three 

If we show the stats and then where the items are put the units just to see what you have alive at the moment.  Since this information would be less valuable than the stat value of the officer and his platoon is.  An example is less hp=less units= less damage/effectiveness  So the player would have the stats but could also flick their eyes to see an overview of the platoons?  



@Jonathan let work that out on FB as I think that just going to come down to trying it and see what we think will work.

Thanks,
James Fleming 
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Here is the user flow chart for the "Out of Game Menu".  Jonathan is working on the game menu at the moment.  So we should have the user interface close to ready I think by end of next week.

The circle are modals.



Thanks,
James Fleming 
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Wow boy am i glad i didnt have to do that!  Haha good job james i think it looks really great!  really tight design!