Scrum Sprint 20160508 for The Last Stand

By: 16233.87 1stLt James Fleming Lead Producer

Start Date
End Date



We will be pushing forward with getting our game to render the terrain butter.

Starting Sprint Team Members:
6.00 Pvt Keaton Allen Game Designer
6719.91 1stLt James Fleming Lead Game Producer
408.44 SSgt Anthony Michelizzi Lead Game Programmer
560.32 GySgt Melanie Fleming Lead Human Resource
63.00 LCpl Dren Kajmakci Game Programmer
435.32 SSgt Robert Cordova Lead Game Sound Effects
Welcome, everyone, to another sprint. As we push forward in our project, the challenges we conquer as a team, absolutely amaze me.  With that being said, lets get started :).

Does anyone have any comments, questions, or concerns about the agenda they are assigned too?  If you need your agenda defined better or you're not sure where to start, please post on the kanban discussion any questions and we can start figuring it out as a team.

@Keaton To get started download the game engine so you can start messing with the UI. Let me know when you have that done.

James Fleming


I have added you to a conversation with Dren and I regarding the terrain and the code now with the 1.6 update.

@Anthony Thank you for keeping me in the loop.

James Fleming


I have checked my code, line for line, every element that comprises the terrain. It is 100% no different then the Xenko sample, yet for some reason it refuses to compile. Xenko's shader compiler errors out every time. I cannot make it past this issue in fixing the terrain and currently has consumed vast amounts of hours.

@Anthony Ok I will review it tonight and see what I can find out

James Fleming


Thank you. I was not sure where else to go from here.