Scrum Sprint 20151025 for The Last Stand

By: 16317.12 1stLt James Fleming Lead Producer

Start Date
End Date

 

10/25/2015
11/1/2015

 

20151025 for The Last Stand

 

Objective

 

Our mission at this point is get the GUI 2d set this round.

We are moving forward with wire framing and GUI setting for the programmers to use to develop our screens this.

Their is an open discussion on the GDD anyone wanting to participate and put in any idea thoughts now is the time.

Our programmers are either working on control tweaks, sound, or project structure we should have that wrapped up this round.

Sound has so many asset uploaded to the server we are going to have them review them to set what should and should not be in the game.



Starting Sprint Team Members:
328.33 SSgt Sean Judd Lead Game Sound Effects
98.00 Cpl Robert Cordova Game Sound Effects
80.32 Cpl Shayn Toothman Game Sound Effects
396.25 SSgt Nick Cordova Lead Game Programmer
473.03 SSgt Mel Dawdy Lead Game Artist 2D
6536.92 1stLt James Fleming Lead Game Producer
56.91 LCpl Etienne Rodriguez Game Programmer
67.81 LCpl Anthony Michelizzi Game Programmer
9 Pfc Greg Archuleta Game Artist 2D
343.00 SSgt Johannes Natterer Lead Game Designer
29.00 LCpl Zachary Cliff Game Designer
27.08 LCpl Yeri Hidayat Game Tester


Welcome, everyone, to another sprint. As we push forward in our project, the challenges we conquer as a team, absolutely amaze me.  With that being said, lets get started :).

Does anyone have any comments, questions, or concerns about the agenda they are assigned too?  If you need your agenda defined better or you're not sure where to start, please post on the kanban discussion any questions and we can start figuring it out as a team.

@James

I am unable to mark audio GameSoundEffect assets as IsGamable True/False.

Is Sean the only one that can do this?

Cheers!


GameSoundEffect Robert that is correct Sean should be the only one that can make assets as IsGameable, Rejected, or Deleted.  Please share your thoughts with him about the ones you preview.


Thanks,
James Fleming


@James, is there a restriction in terms of quantity or do you simply want us to sort the wheat from the chaff here? Do you need us to whittle it down to X number of music tracks or anything like that?



GameSoundEffect Sean anything that is good to go or that the quantity is good enough and complete to be in the game should be marked as such.  Then we need to get a list of what we have and mark everything else as delete if we are not going to use them.


Thanks,
James Fleming


527.38 GySgt Anthony Michelizzi Lead Programmer

I had already gotten the latest from server the last sprint. It didn't affect my abilities to complete the solutions I did. Is it possible to get a copy of someone's build that isn't the latest? I can start and work on my assignment anyhow, it would just be nice. Thanks.



GameProgrammer  Nick will you please upload your backup we did on TFS during our meeting to Anthony agenda.


Thanks,
James Fleming


 GameProgrammer Anthony we are restructuring the project so it might even be worth just opening a new 1.3.4 paradox solution and figure out how to do the sound since we have no supporting code for sound at the moment.


Thanks,
James Fleming


GameProgrammer Nick would you have time for a meeting tonight or tomorrow around 6PM CST?


Thanks,
James Fleming


527.38 GySgt Anthony Michelizzi Lead Programmer

Sounds good. I'll be working on that. So just a question. Do we want an individual button to play sound, or just a method that you can add to the button to call in sound when the button is clicked?



GameProgrammer Anthony To start I would say one that just fires up with the application as in background music.


Thanks,
James Fleming


@James and Nick

Hello, 

I tried adding my updates per 1046 to the TFS, but I can't do it, because there is a conflict and it sais, the file was deleted from the server.

What should I do now?

Additionaly, I am not really sure, if what I did was what you wanted me to do for this assignment. So when i uploaded it, please tell me whether i should change something.

Thanks,

Etienne Rodriguez



GameProgrammer @Etienne I have assigned this back to you will you upload your project using the asset uploader for now.  Nick and I are working to restructure the project with the new paradox 1.3.4.

 

Thanks,
James Fleming


@James and Melisa- Tomorrow Through Sunday swill be my big writing days.I have not abandoned you.



 GameDesigner Johannes What is the status of the forum post discussion I have not seen any updates on it in a few days.  Are we ready to make agenda's out of the discussion?  If so can we get a list post on that forum of all changes so we can having a going list of what agenda's need created?

GameWriter Matt Thank you for keeping us updated :)

Thanks,
James Fleming


GameProgrammer Nick We will have the GUI wireframe and a basic button layout ready by the end of this sprint.  I was thinking we should make the each screen a "Grabable" item for the next sprint.  What do you think?


Thanks,
James Fleming


@James and Melisa-I updated the outline wiki with a reformated and tweaked version-please let me know if I'm starting to get the hang of what you looking for and how it can be improved.



@Melisa, RE the guidelines, I didn't make chapters, as that seemed to be confusing. What I have up is essentially chapter 1 and I can label it as such if you want. I'm trying to get the formatting right before moving on to save time.If you want me to change the upgrades that is cool, I mostly put them out there to have some options that could be cherry picked.At any rate let me know how you feel about what I have submitted.

 


GameWriter @matt  I will review it soon.  Under the weather today but will look at it tomorrow.  



Right on-I know the feeling, sick since Friday. Get well