BaseShooterUnit

BaseShooterUnit

Probably needs to be renamed. This script gets attached to a LandUnit object. At this point, you drag an Entity into the public target variable in the editor to assign a target, and a Prefab into the prefab slot as the object to Instantiate. Was having trouble integrating it to work with the MouseClickResult event system so a target could be set that way. It can be improved upon as necessary now

Role: Game Programmer
Project: Armament
Created: 2/17/2018 02:24
Format: .cs