Create Tank Tracks
Gathered together some sounds and watched a bit of WWII footage involving tanks.
I've produced 7 sounds, hopefully they're what we're looking for. You haven't mentioned their length so I've just gone on intuition and what feels right, but they are:
Tank driving/Tank driving2 (These should be used as a loop so any period of 10 minutes of continuous player movement would repeat TankDriving.wav/TankDriving2.wav)
Tank Changing gear (wasn't sure if this was necessary but could be used if hitting rough terrain, if needed)
Tank engine idling/Tank engine idling2 (These will loop as in the driving example but forplayer idleness)
Please, as always, let me know if we need to change anything.
Also, I've put together a kind of sci-fi action piece that I composed with The Last Stand in mind. Would you guys like to hear it and see if it might fit for something in the game? If you're not into it (I'd just bought a Gregorian chant choir pack ha ha but I think it fits) then that's no problem. I enjoyed making it anyway so no stress. It's about 3 minutes long and will loop on itself if needed. The main thing I'm not certain of is the speed of the drums when they come in about 1:30ish. They could be half time but I wanted to switch up a bit from the Splash screen. Anyway, here's the link:
I should also point out, at the risk of being obvious, that the driving sounds are for after the starting engine and the standby are for after the stopping wavs.
Ready for your perusal guys! Let me know if we need to change anything, no problem.
Scrum: 20150828 for The Last StandBy: 1stLt Lead James Fleming Producer
- Merge Game.Application.sln and Package.Interface.csproj together
- Asset Syncing
- Complete chapter two
- Create Wiki for Automation System
- Define Lead Role Wiki
- Define Proof of Producers Role Wiki
- We need to adjust the website text for the public
- Separate core game function in the Game Design Document (GDD)
- Create a tank track noise
- Understanding Sprites & Texturing
- Advertising the Default Ad
It is completed. I will submit as soon as my technical problems are resolved.
@Mel Are we still on track for this to be completed today?
@Team- Chapter 2 is finished and edited.That said if you catch a mistake or have a question/suggestion, it's totally welcome.
@Matthew Thank you for the update. I look forward to see what you have done.
@James- I'm sorry for the lack of communication. Its been a crazy couple of weeks. I'll get the agenda submitted this evening .
@Nick Once we have a playable demo we will do nightly builds and stable release. What I'm referring to right now is having the Automation System pull and update and delete an asset build for us every night so that when new content is generated it is build an ready to download the full archive via probably ftp. So let say Mel is done with the image she is working on now and you need it you would just have to wait till tomorrow to do a sync of the ftp to have it and it will be in the right naming conversion and folder structure we use. Filezillia has a lot of feature I'm sure we can use it to sync with.
@James No worries, it was just one track and there's no hurry, I know you're busy!
@Sean Sorry I don't have a drop box account if you would like me to listen to them lets create an agenda for them. Then you can upload them.
@Johannes No its good I am going to add the GUI part into it but other then that its good to go for now. I will edit it after this sprint is over.
Normally when you are done and you need it reviewed we put it in "Request Review" mode which can be done either by checking the box when you enter time or on the agenda itself by hitting the button at the bottom to "Request Review".
I still have the assigned agenda, is something wrong with it. Or did I miss anything?
@James, Happy days! If you get a chance to listen to the track I linked to I'd love to hear your thoughts on whether it would fit with The Last Stand
@James That's a little over my head, but what I've seen from projects that do nightly builds. They seem to also do a previously stable build (periodically) just in case the nightly build fails, so there is something to fall back on.
@Sean These tank noise are good to go nice work Ihope to have them in the application with in 3 sprint cycles
no it's great, I'm just blind. Sorry.
@Matthew I have assigned the agenda you created to you. Sorry ya did not accept the challenge on the PM about this sprint so I thought you need time off this week.
Put it in "Request Review" once your ready for me to review it.
@James- I reviewed and made some tweaks on chapter 2. It's done but there's not agenda assigned. I can make one if you want but it will likely require approval like last time. For now, I'll move one to a wiki for some ideas for the leads to review.
@Johannes If you go to view their is a "Full Screen" option. Does that help or would you like me to make the text area bigger?
I think the most "annoying" thing is that the text screen is actually very short. A fullscreen method would be nice.
@Johannes That is better thank you I will do a full review of them later tonight or early tomorrow morning.
Can you explain to me what makes the editor hard to use for you their might be something I can do to fix it.
I would like for most are documentation to be keep this way so that the team can use the search and everything is in one place so no body is guess where information they need is located. This goes for all content on the site. If you notice the forum house the meeting notes, kanban, etc this way information for discussion is in one place. The GDD and all supporting documentation for the team is in the wiki for this reason.
I formatted a little bit and separated them, on the add on is everything I have of the gdd. On the other wiki page is everything essential.
I'm not completely sure if that's what you meant, just tell me if not.
Editing such a big document with this editor here is not very easy, but if you want me to, I can improve it more.
@Nick After reviewing the assets to be synced. I notice this will probably take a lot of time out of our schedule to do this every time a new asset is created or an old on is re-done. So I think a better solution to this would be to add into the Automation System that run every night a build process that would download and organize our teams assets for the game. Then all we would have to do when updating asset is copy it from the server which I can automate as well. This will also make sure asset folder structure is followed as well. Thoughts?
@Melisa Will you please review Sean tracks? Their was an idea passed around awhile back of having sound for when switching between screens. We will try these out and see if it make sense and sound good in a later sprint.
@Johannes Well sort of :) we will need it formatted better and anything that is in the original GDD that is not in yours will need to be placed into another wiki page I have made for this agenda. We want to keep in as organized as possible for the whole team to review. These are the master copy everyone has links too so they should be as easy as possible to read.
Please use for core functionality
Please use for non core functionality and design possibility
Should be done, hope its okey like this.
@Johannes Can you replace the current wiki page of the game design document with this one you uploaded please.
@Nick ahh yes sorry one more rank and you will be able to download. I sent the link via PM.
@James When I click on the "The Last Stand Project 20150828" asset, it says No Download Available.
@Nick The Last Stand code base project has been uploaded to your agenda.
@Everyone please review your agenda and let me know if you think it will take longer then 5 Hours if so we will want to break it down more.