M1 Abrams voxel
Role: Game Artist 3D
Completed: Cpl Daniel de la Rosa Game Artist 3D
Start Date: 8/28/2018 13:54
End Date: 8/31/2018 12:56
We need a tank created in the Voxel art style. The Asset should use the default color pallet [HERE] with unique patterns/stripes/ribbons of the player color placed.
Be sure to follow our standards for models Here
And we need this model animation ready as well so all moving parts need to be separated in order for an animator so assign a rig. Follow the steps Here
While we want impressionistic and minimalistic approach review references to try to portray detail
Use the M1 abrams as inspiration and name.
to review, so I know I have the specs straight.
What parts move? Turret? Gun barrel?
I still need to look at the markings you made, I put the latest up
just as a quick example.
Are these markings supposed to be used in the biege swatch?
Is that the player color?
Most examples I saw were tan, some green.
In these examples the colors do not represent a final product, but rather an aid to view the geometry.
for aids in viewing geometry
@daniel that looks great!
Please excuse the delay, no problem on less
detail. I had a flu bug. I have copies of both
What parts can move?
The guns or just big canon, or neither?
those things listed
what about striping or markings for players?
I'll have some on the next send.
I duped a color and moved it into the grey slot
at: Top row, position 3, if reading from right to left, underneath the "1" on the color pallette.
I don't know
where you would want me to put the color for
I notice there is a beige square in position 1. top row. Is that the player color?
just need to know which parts are moving.
I know how to parent it in space. I just can't seem to get this to drag in the outliner.