Voxel concept

Project: Armament
Role: Game Artist 3D
Completed: 700.68 SSgt Lead Jono Lansdale Game Artist 3D
Start Date: 8/6/2018 10:28
End Date: 8/8/2018 17:43
Objective

Experiment using magikavoxel and create a few units for the concept and a small slice of level and aesthetics.  Demonstrate how we can work voxel into our design and the process including challenges you come across making a model and bringing it into unity.  Document how much time it takes, the hurdles you go through, and document a workflow that we can adopt.

Whats expected.  A scene in unity with a small slice of a level with units such as a tank. infantry, air unit in an area of the map that will illustrate how our final design may look using this art style.  Here are some examples of what we can expect

examples example example

In addition a well-documented journey of what to expect with out of the workflow.  What hurdles you come across as well and a document for the pipeline so we can illustrate how the process works for other team members.

 


Complete Task
2.00 HR.

8/5/2018

Start time 2:30

Making jet starting small then will x2 for more resolution 40 ,40 ,40  trying to make windows look good starting to think my prioritys are wrong break at 3:00 5 min

3:13 scrapped heli spent to much time trying to make it work went for a simpler jet

3:41 heres the x1 voxel art screenshot 1 ready to double resoltion and finalize it

4:00 Progress screenshot 2 i plan on having a missle in the air so i went ahead and got some dummy particle effects.  Jet looks good im happy ish with the geomatry this is only going to be an example jet and i want to move on so i will add some color varient and add some strips and move on to creating a voxel character 80 100 80

 4:30 start again wanting to create a character

5:00 finished with basic character x1 split the mesh up into parts so that the bones dont join when i export.  Happy with it going to move to x2  right now im thinking about how impressionistic we can get with our pixels to portray character features 

screenshot 3

5:15 finished with x2 of character has rocket launcher see screenshot 4

5:30 screenshot 5 completed a basic tank with a little dude sticking out x2

6:00 started scene noticed when importing other items the color pallete wonks out.  This is because it reads the color in the slot so if its different than the original then it changes

6:30 made terrain piece 126 126 125 (max for block size) and scaled tank 0.3 to scale. 

7:00 starting to struggle with finding the right way to do terrain.  one problem is we will have to scale our models in blender to the correct size.  This wont affect the mesh but if we scale terrain with cubed edges.  Im thinking we will probably create ramp objects which would be half a cube.

7:19 screenshot 6 environment done now im almost ready to bring into blender taking a smoke break

730-7:50 voxel exports to obj and makes really large objects.  Step one in blender should be to import then scale 0.1 if neccisary

Updated asset

Screenshot 1

Updated asset

Screenshot 2

Updated asset

Screenshot 3

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Screenshot 4

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Screenshot 5

Updated asset

Screenshot 6


0.50 HR.

Updated asset

struggling with unity terrain working on building this cosmeticly fitting so i know what we need or dont have.  Created two tectures for dirt and grassUpdated asset

Updated asset


0.50 HR.
Have units terrain and everything i need now im just building the scene shouldnt be to long now

0.50 HR.
Finished with the scene going to be creating a wiki now

0.50 HR.
scene is built now moving on to the wiki to put everything together

1.00 HR.
http://www.thoucurator.com/wiki/viewwiki?wikiid=129


Liaison

Since we are spending so much time on this now I want this to be very detailed on how part using the wiki.


Yes sir ive been keeping a detailed report so far and plan on having a solid workflow posted on the wiki.  This will involve units structures terrain hopefully animation.  What id like is for somoen to read it and know when where and if a model should be voxel or low poly


Is this scene check into Unity for me to play with?


uh crap no i made a back up in case you wanted me to i broke the project making the scene thinking i wouldnt need to check it in.  My back up is currupted right now so im trying to save it but i can also just recreate it real fast wont take me more than a few minutes i still have all the assets i used


uh crap no i made a back up in case you wanted me to i broke the project making the scene thinking i wouldnt need to check it in.  My back up is currupted right now so im trying to save it but i can also just recreate it real fast wont take me more than a few minutes i still have all the assets i used


Jono please upload all asset you created to make that scene here.


@james finished


Thank you bud