MVP Update Check

Project: Armament
Role: Game Designer
Completed: 31.91 LCpl Teoh Zhun Nian Game Designer
Start Date: 8/7/2018 10:50
End Date: 8/27/2018 20:58
Objective
Make sure all scripts that where created by programming in the last 21 days are included in the MVP build.

Check the functionality of the MVP for any issue we need to work out.
MVP Update Check

Assets
No Public Asset Available

Complete Task
0.25 HR.
Everything looks good so far but am unable to select units NullReferenceException: Object reference not set to an instance of an object
ScriptSelectionManager.Unselect () (at Assets/Scripts/Asset/End User/ScriptSelectionManager.cs:153)
ScriptSelectionManager.SelectPlayerUnit () (at Assets/Scripts/Asset/End User/ScriptSelectionManager.cs:66)
ScriptSelectionManager.Update () (at Assets/Scripts/Asset/End User/ScriptSelectionManager.cs:48)

1.50 HR.
Had a meeting with James regarding the agenda. Found a bug where Building button unable to spawn building but pauses the game. Notified Robert and will wait for the bug to be resolved for proceeding

0.75 HR.
Had a meeting with Robert regarding the agenda. Found few bugs and reported to Robert. Will continue to test out the MVP

0.25 HR.
List of tested function for MVP (The list is from the requirements found in GDD):
1) Camera: Camera is working. Able to pan in all for direction with either mouse or WASD key. It can also be rotated with QE key

2) Unit Select: Able to select units with no issue through either click or highlight multiple units. However, sometimes unit can't be selected through clicking

3) Move: Units able to move individually or in groups (they even able to form formation thats cool xD). But i personally think the distance between units should be closer during formation (just personal opinion)

4) Spawn Building: Other than the bugs mentioned in Facebook messenger, Units able to spawn building with no issue.

5) Spawn Unit: Units able to spawn from building from no issue, however the units seems to get stacked together when buildings attempt to spawn more than one units at the same time. This is not much of an issue as the units will get separate after moving them, but i think this is a small issue that i should at least mention.

6) Attack unit/structure: This seems cant be tested as there are no "different team" function yet. Correct me if i'm wrong so that i can go for testing right away


Liaison

Ok with the MCU now able to show the logs in TFS what else do we need to get this moving forwards?


Unit script is broken robert needs to fix it


Ok Im going to table this until that happens