Event Action for Assets

Project: Armament
Role: Game Programmer
Completed: 165.33 Sgt Lead Robert Peric Game Programmer
Start Date: 8/13/2018 09:16
End Date: 8/27/2018 22:15
Objective
We want the backhoe to build a building and a building to build a unit.

The GUI should reflex this allowing only one building to build and then when not select the GUI button should be blank in the bottom right corner.
Event Action for Assets

Assets
No Public Asset Available

Complete Task
1.00 HR.
reading online about Resorce folder and how to call game objects and other stuff from code instead of drag and drop.

1.00 HR.
made Resorce folder and put prefabs im currently using inside. Managed to call it from code and aplied on unit build part.

0.50 HR.
Aplied same principle on buildings, it creates unit. Just need a litlle bit of tweaking.

1.00 HR.
Changed code so that now units will spawn near apropriate buildings. Tweaked it a bit so it looks better now, changed few names in script variables for better understanding.

3.00 HR.
spend some time trying to implement as much of the current agenda trough code to make it easier for designers. Finnished with buttons activate deactivate, now only images of buttons remain.

1.50 HR.
Added images for buttons so they load different image when unit or building is selected.


Liaison
No Public Messages Available