Graphic interface scaling with UI

Project: Armament
Role: Game Designer
Completed: 737.43 SSgt Jono Lansdale Game Artist 3D
Start Date: 7/24/2018 14:16
End Date: 8/3/2018 08:24
We need to Graphic user interface to scale with whatever resolution the game window might be at.  Using anchor points and sensible stretching/tiling ensure that the UI remains functional and the aesthetics dont break
Graphic interface scaling with UI

No Public Asset Available

Complete Task
2.00 HR.
I used the anchor points to the elements so they would stay anchored to the location of the screen.  Then i needed to find out how to scale everything per resolution without needing to redo every image element in the scene.  theres a setting on the canvas called scaled with screen size.  This broke the canvas but after many tinkering around i found a way to match the resolution with 1920 x 1080 and scale to the element locations based on that.  Updated the prefab and fourcorners scene doing a check in now

0.25 HR.
Issues checking scene in


If you look at the resolution 1360x768 on this screen shot for 16:9 the UI does not conform to the screen?  Can you put a marker of some sort on the screen dead center so we know if your updates are in TFS from MVC.

Image of UI