Refining combat UI

Project: Armament
Role: Game Designer
Completed: 737.43 SSgt Jono Lansdale Game Artist 3D
Start Date: 7/12/2018 13:45
End Date: 7/20/2018 19:11
Objective

Updated asset

Using this as a reference and the newly acquired assets from the previous agenda design and create a fully ascetically pleasing functional combat UI.  The UI should be simple as not to over complicate things and be ready to have scripts placed onto it to give it more functionality.  

Should hit these criteria

  1. Have a slot for resources
    1. power
    2. wealth
    3. oil
    4. population
  2. Selected units panel
    1. avatar
    2. stats box
    3. Units in group
  3. commands
    1. Move
    2. Stay
    3. Formation
    4. Attack move
    5. Build
  4. officer slots
    1. Combat mission support Officer 
    2. Foreign affairs officer
    3. logistic officer
    4. engineering officer
  1. Chat box
  2. Button for the map

Complete Task
3.00 HR.

Completed the GUI and checked it into the build.  Game window screen needs to be at resolution 1920x1080.Updated asset

Graphic i made to help the team understand and gather a different perspective than what we have atm.  Updating GAD with graphic



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