Movment track pt 2

Project: Armament
Role: Game Designer
Canceled: Requesting Member
Start Date: 6/16/2018 18:31
End Date: 6/30/2018 18:31
Objective

THIS IS JUST A TEST

THIS WILL BE HIDDEN AND UNAVAILABLE UNTIL THE FIRST TASK IS COMEPLETE

Now that the ground unit has stats we can reference from using this selection code (link) 

Using the entitie from the previous task we now need to get that entitie moving.  The only things we need to focus on right now is getting the unit to move from point a to point b referencing their movement speed.  The unit should rotate in the direction it is heading.  once this is finished using your scene create a flat terrain entitie to test on.  Place 3 groups of five units on the terrain so that the lead can open the scene and imidiatly test out the task.  Units should be able to be selected individually or dragged and grouped.  All units should respond to the move command that are selected.  Units should be able to be deselected. 

 

In your next task

Dont focus on units clumping together or tilting with the terrain.  The next task will be fixing these issue so that way the units will respond naturally

 

We will create two or three more agendas like this that we have planned and keep them marked unavailable and add or edit on the go.  The team member tasked with this track should be notified so they can use forthought when moving foward in how they create the foundation for each track.  This way the team member is not just thinking about the task at hand but the next task and how they can set things up to be added upon and fixed

Movment track pt 2

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