Natural movement

Project: Armament
Role: Game Designer
Canceled: Requesting Member
Start Date: 6/16/2018 18:31
End Date: 6/30/2018 18:31




Now that we have a good selection code on hand lets work on getting our units to respond and react naturally to movement commands.  


In this track you will be task with

-variables and classes created to store things such as movement speed and what kind of unit it is. 

-units moving to the location clicked

-units not bumping into eachother

-units tilt and rotate with the terrain naturally

-units will stop if commanded to do so

-any refinements or debugging if necessary

This is just a summary of the task within this track and could be changed or modified.  If this happens you will be notified and payment is dependent on the agendas completed and will reflect the work done not the initial est.

we need to create a simple unit to parent all units too.  This entity needs to have logic attached to is for things such movement speed, can attack, can mine, defense, health  so that way it can be modified depending on which unit is on the field.  For now set things up for a unit who can only move on the ground level using this model (link)


Your next task will involve movement using this selection script (link)  More information will be given upon completion and review of this task

Natural movement

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