Refine units attacking

Project: Armament
Role: Game Programmer
Pending: Requesting Member
Start Date: 5/10/2018 20:49
End Date: 5/24/2018 20:49
Objective
We want our offensive units to attack another enemy unit or building.  We have a basic prototype working right now we want to refine this.  Using the desert buggy model offensive unit.  Make sure that when this unit/units are selected and then an enemy target is selected the unit will move towards the target and then stop and start shooting.  Units should "fire" a basic bullet projectile that will damage the enemy.  If the enemy moves units should move closer until their max range then start firing.  Make sure this works with http://www.thoucurator.com/agenda/viewagenda?agendaid=1756 script.  We also do not want units to cluster up if they get to close together as mentioned in this agenda http://www.thoucurator.com/agenda/viewagenda?agendaid=1757
Refine units attacking

Assets
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Complete Task
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Liaison

I saw in completed that we should have script that controls unit movement, but couldn’t find it in tfs. I was thinking of calling movement script to control units movement when attacking so they move same way when comanded to move and when comanded to attack.


Let me add the Jono to this conversation he will know where it is at.


The Jono is here!  Yes we have it though first we need to refine the movement of units before we work on this agenda


Oh, i see. Thank you for info :D