The different states of the game

Project: Armament
Role: Game Designer
Completed: 31.91 LCpl Teoh Zhun Nian Game Designer
Start Date: 8/3/2018 09:39
End Date: 8/6/2018 13:07
Objective

Most games have a tight design around what the beginning of the game should feel like, the middle, and the end making sure to keep a good pace but also changing in intensity as the game plays out.  

 

describe how each state of the game will play out, and what some of the player's goals and objectives will be during these times.

  • Early game
  • Mid game
  • Late game

Heres a good article on the topic to get started http://game-wisdom.com/critical/states-of-game-game-design

Use these resources we have and start a forum where other members of the team can discuss this.  Once we have everything we need to create a document illustrating the topics and things we discuss so that others can refer back to it when designing certain elements of the game


GDD Planned bonus's and penalties Board game codex

The different states of the game

Assets
No Public Asset Available

Complete Task
1.00 HR.
Study Board Game Codex, personality traits, article and GDD to understand more on the gameplay and flow of Armament

1.00 HR.
Wrote out the game flow and posted in forum and waiting for feedback

0.25 HR.
Finished Agenda. Waiting for feedback in the forum

2.00 HR.
Studied Bonus & Penalties to understand about Officers/Commander and update Officer/Commander roles in different state of the game in the Forum. Also added a proposal for state of the game


Liaison

I marked this as complete for now, but want us to continue the conversation.  This will free edwards up to take on another task.

Edwards do you see any agenda that interest you or would like us to recommend one for you?


Sure I think is better for you guys to recommend a task for me