Created 2d agenda for proof of concept
Had a meeting with Jonathan and Wallace however Wallace had computer issues so not much progress was done on the programming side. I've sent out a message to him today to see if he was stable yet to get into another meeting with him again.
Cancelled 3d artist agendas for sand barrier, watchtower, helipad, press tent, and sonar structure as we either have the asset already or do not need the asset so we can keep moving foward.
I noticed allot of the assets we own have some minor problems that need to be fixed. I wanted to make a list so i can jot them down that way later we can just go through and fix them all at once. Such things include normals, origin location, fractal issues, and allot of other minor things. So i made a wiki so anyone can list an issue they see.
working on agenda creations
merging agenda into TFS and communication with the members about it.
organizing agenda and the team
Fixing Wiki and Setting up new come members
Setting new members up and getting them started.
Discussion and agneda planning
Moving agenda's around
Review wallaces RTS camera script and sent it back to him to correct.
Roberts enemy spawner script was erroring out because he was referencing a script that MCU did not put on my system. worked with james to get this rectified
Updating code for review
art direction review
Created agendas and reviewed current project. Worked on and created a flow chart that will be reviewed and uptaded later this eveneing with james
Spent 15-30 minutes most days from april 27- may 4th responding and helping team members with various task or just reviewing progress or any updates.
As well as editing some agendas and defining some
review and agenda research
Agenda Review and Follow up conversations
Corrected some agendas in the game designer field. They were supposed to be in programmer
Agenda Meeting Review
Meeting with Designer
Met with james to go over script location and how best to get the programmers and designers to know where scripts are and creating an agenda for reviewing the MVP state and also creating an IT agenda for the structure of agendas
Got into two meetings with james over the course of two weeks as well as spending about an hour collectively every week reviewing the project and reading messages. Also spent quite some time creating flow charts and editing and speaking with james about the best way to bridge the devide between designers wants and programmers goals
created some example agendas to help illistrate my point to @james the producer on how a good way to set up tracks as not to have programmers bidding on agendas we dont want. As well as suggesting that unavailable agendas be hidden to everyone but leads and producers. This way there isnt so much clutter and noise distracting team members from their goals and task
Met with robert and asked him if he wanted to be lead. I spoke with him a little about some things ive been working through and felt he was respectable and well mannered as well as considering things i myself wouldnt think about. He mentioned how he would love the opportunity but warned me he was busy with college and was afraid that would be an issue. I told him to think about it and let me know if he was still interested
Had meeting with James and Jonathan about being assigned to lead position for programmers. They explained me what to expect and how continuous agendas are working. After that i got on website and review continuous agendas to get myself familiar with it.
Had meeting with Jonathan about flowchart. We discussed what can we do next, and adapted flowchart to reflect that. We then estimated time for each aggenda and how long it will take to do it.
Creating agendas for movement and building tracks
Updated flow chart with some scripts we had lieing around in agendas and agenda#id.
Reviewing our progress
Had meeting with Jonathan and James. Discused how we are gonna continue with mvp. Showed James work i done on track and how to use it.
Met with james and robert over project state and Things that we will be doing next week. Robert will be generating a list of scripts that are will be utilized in the mvp. James will then refactor those scripts and orginize the project. After thats done i will build a scene with everything we have so we can review things later
Spoke with james about some things involving maps and AI. Created an agenda for finding the max size for a map
Meting with James. We discussed coding standards that we will use. He explained me how we are gonna continue with it from now on.
created a demonstration for james to illustrate some features i wanted to show. This included unitys Sample UI and some really neat things it was capable of including some cool parallax effects as well as scrolling capabilities drag and drop keypad options layout etc
Also created a mock map to help envision an effective and simple way to prototype terrain for the coming work
Meting with James. I showed him work I done on refactoring, movement and selection. Showed him bug i found in movement. We discussed how we can reference scripts in unity. I made agenda for that, and also fixed movement bug that day.
Met with robert to discuss changes hes made in the code and refactoring the rest of the code. This includes camera/selection/movement/and buildings.
setting up the team to work on the MVP
Had meeting with Jonathan. He asked me to refactor rest of the code so he can ise it tonight. And updated me on what to do next.
Meting with James. Discussing how we are gonna reference model scripts, implement enums and what to do with building creation script.
Convo with Jono & Robert progress towards MVP
I started on adapting building creation script before meting, had to download latest version of project first. Had meeting with Jonathan, we integrated last script in mvp. After meeting i refactored that script and checked in.