Armament Content Management System

Project: Armament
Role: Game Producer
In Progress: Continuous Process
Start Date: 2/7/2018 10:12
End Date: 2/18/2018 10:11
Objective
This is a place hold for when we are working in the website content management system (CMS).  This is to include but not limited too creating and organizing agenda, meeting, and reviewing member related task.
Armament Content Management System

Assets
No Public Asset Available

Complete Task
0.80 HR.
Created 2d agenda for proof of concept

1.00 HR.
Had a meeting with Jonathan and Wallace however Wallace had computer issues so not much progress was done on the programming side.  I've sent out a message to him today to see if he was stable yet to get into another meeting with him again.

0.25 HR.
Cancelled 3d artist agendas for sand barrier, watchtower, helipad, press tent, and sonar structure as we either have the asset already or do not need the asset so we can keep moving foward. 

0.25 HR.
I noticed allot of the assets we own have some minor problems that need to be fixed.  I wanted to make a list so i can jot them down that way later we can just go through and fix them all at once.  Such things include normals, origin location, fractal issues, and allot of other minor things.  So i made a wiki so anyone can list an issue they see.   

1.00 HR.
working on agenda creations

1.00 HR.
merging agenda into TFS and communication with the members about it.

1.00 HR.
organizing agenda and the team

3.00 HR.
Fixing Wiki and Setting up new come members

1.13 HR.
Setting new members up and getting them started.

1.75 HR.
Discussion and agneda planning

0.98 HR.
Code reviewsa

1.00 HR.
Moving agenda's around

0.78 HR.
Correcting agendas

1.00 HR.

Review wallaces RTS camera script and sent it back to him to correct.  

 

Roberts enemy spawner script was erroring out because he was referencing a script that MCU did not put on my system.  worked with james to get this rectified 


2.00 HR.
Updating code for review

1.00 HR.
art direction review

2.50 HR.
Created agendas and reviewed current project.  Worked on and created a flow chart that will be reviewed and uptaded later this eveneing with james

4.00 HR.

Spent 15-30 minutes most days from april 27- may 4th responding and helping team members with various task or just reviewing progress or any updates.

 

As well as editing some agendas and defining some


0.85 HR.
review and agenda research

0.50 HR.
Agenda Review and Follow up conversations

1.00 HR.
Corrected some agendas in the game designer field.  They were supposed to be in programmer

1.00 HR.
Bug fixes

1.00 HR.
Agenda reviews

1.00 HR.
Agenda Meeting Review

1.63 HR.
Meeting with Designer

2.00 HR.
Met with james to go over script location and how best to get the programmers and designers to know where scripts are and creating an agenda for reviewing the MVP state and also creating an IT agenda for the structure of agendas

2.50 HR.
Got into two meetings with james over the course of two weeks as well as spending about an hour collectively every week reviewing the project and reading messages.  Also spent quite some time creating flow charts and editing and speaking with james about the best way to bridge the devide between designers wants and programmers goals

1.00 HR.
created some example agendas to help illistrate my point to @james the producer on how a good way to set up tracks as not to have programmers bidding on agendas we dont want.  As well as suggesting that unavailable agendas be hidden to everyone but leads and producers.  This way there isnt so much clutter and noise distracting team members from their goals and task

1.00 HR.
Met with robert and asked him if he wanted to be lead.  I spoke with him a little about some things ive been working through and felt he was respectable and well mannered as well as considering things i myself wouldnt think about.  He mentioned how he would love the opportunity but warned me he was busy with college and was afraid that would be an issue.  I told him to think about it and let me know if he was still interested

1.00 HR.
Had meeting with James and Jonathan about being assigned to lead position for programmers. They explained me what to expect and how continuous agendas are working. After that i got on website and review continuous agendas to get myself familiar with it.

1.25 HR.
Had meeting with Jonathan about flowchart. We discussed what can we do next, and adapted flowchart to reflect that. We then estimated time for each aggenda and how long it will take to do it.

1.50 HR.
Creating agendas for movement and building tracks

2.00 HR.
Updated flow chart with some scripts we had lieing around in agendas and agenda#id.  

1.00 HR.
Reviewing our progress

1.00 HR.
Had meeting with Jonathan and James. Discused how we are gonna continue with mvp. Showed James work i done on track and how to use it.

1.00 HR.
Met with james and robert over project state and Things that we will be doing next week.  Robert will be generating a list of scripts that are will be utilized in the mvp.  James will then refactor those scripts and orginize the project.  After thats done i will build a scene with everything we have so we can review things later

1.00 HR.
Spoke with james about some things involving maps and AI.  Created an agenda for finding the max size for a map

0.67 HR.
Meting with James. We discussed coding standards that we will use. He explained me how we are gonna continue with it from now on.

3.00 HR.

created a demonstration for james to illustrate some features i wanted to show.  This included unitys Sample UI and some really neat things it was capable of including some cool parallax effects as well as scrolling capabilities drag and drop keypad options layout etc 

Also created a mock map to help envision an effective and simple way to prototype terrain for the coming work


1.50 HR.
Meting with James. I showed him work I done on refactoring, movement and selection. Showed him bug i found in movement. We discussed how we can reference scripts in unity. I made agenda for that, and also fixed movement bug that day.

0.75 HR.
Met with robert to discuss changes hes made in the code and refactoring the rest of the code.  This includes camera/selection/movement/and buildings.  

0.92 HR.
setting up the team to work on the MVP 

0.75 HR.
Had meeting with Jonathan. He asked me to refactor rest of the code so he can ise it tonight. And updated me on what to do next.

0.50 HR.
Meting with James. Discussing how we are gonna reference model scripts, implement enums and what to do with building creation script.

0.33 HR.
Convo with Jono & Robert progress towards MVP

3.00 HR.
I started on adapting building creation script before meting, had to download latest version of project first. Had meeting with Jonathan, we integrated last script in mvp. After meeting i refactored that script and checked in.

5.00 HR.
Met with james and robert multiple times as well as constantly reviewing the website and updating agendas/deadlines/details/ and locations of.  Clumping all that time over the past two weeks into 5 hours 

1.00 HR.
Meeting with Robert and Jono

1.00 HR.

Meeting with james.

Agendas to be made

  • Open a forum to discuss with the team.  We need a list of layers and tags that we might need
  • Ui needs to scale with resolution in a sensible manner using anchor points and sensible stretching.  The UI shouldn't break for any reasonable resolution including game window
  • Create a prefab of all the assets we currently or will use soon.  This includes the containing objects of terrain, camera, game manager.


Important things to note

  1. prefabs go into prefab folder
  2. dont touch is gameable folder
  3. we need boat units
  4. camera needs to x2-4 when [shift] is held
  5. movement needs to be solid
  6. units need to be selected to build

1.00 HR.
meeting with James, we go trough scripts. I need to make agendas for adding region instruction in top of each script, make camera move faster when shift is held. He told me that he will have more info for me after meeting with Jonathan.

0.25 HR.

Created agendas 

http://www.thoucurator.com/agenda/viewagenda?agendaid=1799

http://www.thoucurator.com/agenda/viewagenda?agendaid=1798

http://www.thoucurator.com/agenda/viewagenda?agendaid=1800


0.92 HR.
Reviewed agendas and discuss our path with leads

0.75 HR.
Agenda Reviewing and forum stuff

1.00 HR.
Met with james decided it was best to set edward up with the beginning middle and end document agenda.  Mcu issues waiting on james to figure it out.  Going to dress up the agenda for edward while i wait

1.25 HR.
Meting with James. We discussed what he want to be done next, merged project for everyone and he will let me know what he and Jonathan decide next.

0.75 HR.

met with james and went over these topics

  • agendas moving foward
  • discussing what needs to be met before mvp is done
  • experimenting with voxel design
  • touching base with team members more often

0.50 HR.
Responded to Edward forum as well as puting his agenda back to in progress 

1.00 HR.
Conversation and Agenda Modification

2.00 HR.
Meeting with james and team.  Discussed 2d agendas design and 3d agendas.

2.00 HR.
met with daniel.  Went over mechanics of the site as well as a few documents such as the GAD.  He showed me he was making an effort to read the material and already had a grasp on our standards.  Dicussed voxel art and what goes into he seemed excited to get ready.  created http://www.thoucurator.com/agenda/viewagenda?agendaid=1819 so he could get started

1.00 HR.
created agendas 

2.50 HR.
Meting with James about Resource folder, button images and Active/inactive state, tags and layers, hiring new programmer for project, making agendas for xml model for units and structures, making agendas for hashing out layers and tags and finding good way to use them. Updating forum post for tags and layers. Im gonna put here time from few days ago when i did research on Resource folder and how to reference prefabs without using drag/drop every time.

4.00 HR.
Avg five hours over the past two weeks in conversations and meetups with team members as well as various odd and end task involving agendas/wiki edits etc

1.50 HR.
I put all scripts we have inside four corner map so it can be reviewed by producer and designer.

1.00 HR.
Tryed to upload changes in four corner scene few times, there is bug in mcu at check in so i tryed to get error log for James

2.67 HR.
meeting with James and programmer team. Discussed things done so far. James introduced new programmers to standards. After that short meeting with designers, explained them why they missing tags, layers and where to find them. Talked about bugs they are having with MVP. After that I requested new agenda.

3.00 HR.
Met with artist and designers as well as the producer tessa.  Robert joined when discussing bugs with edward.  Daniel couldnt join so i met with him as well and discussed the tank agenda.  

1.00 HR.
Created agendas and organized assets.  This includes deleting faulty assets as well as creating agendas i was asked or thought to create

1.00 HR.
Done some modification on ScriptGui.cs, name change and some slight update regarding unit release method and comment on top.

2.00 HR.
meeting

1.00 HR.
created agendas 

1.50 HR.
Meeting with team. Discussed what we have for mvp and what is missing. Agreed on gui border and old script deletion.

1.00 HR.
Meeting with Aaron, explained workflow to him, told him to play around with project until he gets hang of it.

1.00 HR.
Meeting with the team

1.00 HR.
Moved Resources folder from sandbox to prefabs, added garry's xml files from web site to project, corrected nav mesh a bit. Made changes to same agendas on site few days ago.

0.75 HR.
settign agenda and meeting stuff for tomorrow

2.00 HR.
Meeting with team. As far as programming goes, we talked about agendas for programmers, navmesh and its layers. After that i make agendas for programming part.

1.50 HR.
Review of following agendas:

Aaron Francis:
-Script tweks for mvp; camera is mot clipping anymore, border for camera is working good for this level, camera tilt is working, its a bit slow but that should be easy to change if needed.

Fix camera bug; wasn’t able to reproduce bug so I think it’s fixed now.

Garry Stanfill:
-building can only be built in close proximity of unit; ask Garry to demonstrate 

-water, air and submarines navMesh functionality; ask Garry to demonstrate 

Khais woon;
-take a look at LookAt() method; he said he take a look, there is no other description from his side. Aaron is already using that method in animations so that is fine.


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