List of Bonuses and Penalties

Project: Armament
Role: Game Designer
Wishlist: 8149.59 WO Tessa Toney Game Producer
Start Date: 1/10/2018 10:07
End Date: 2/18/2018 16:07
We need to compile a list of bonuses and penalties to use during gameplay.  Once this list is compiled, stat changes can be allocated to the personality cards.
List of Bonuses and Penalties

No Public Asset Available

Complete Task
0.50 HR.
Beginning list of bonuses that need to be more specific and expanded:
* bonus to resource harvesting
* extra building bonuses unique to personality card
* increase in speed of builds and upgrades
* cost reduction of builds and upgrades
* extra unit bonuses unique to personality card such as health, armor, attack, range, self-healing
* increase the distance from/speed with which a combat medic can heal
* The ability to build further from the Command Center
* Applying stealth to normally visible units/buildings
* Removing fog of war (before acquiring the space satellites)

A list of penalties needs to be created to compliment the bonus list.

0.45 HR.

0.62 HR.
Bonuses mildly renamed:
Base, Offensive, & Defensive

These categories can be easily applied to the units and structures as well to allow easier classifications and the possibility of a broader application if needed for balance.

Some penalties added.

0.50 HR.
Added more penalties and filled in some details or existing penalties and bonuses.

0.30 HR.
Added details to existing items and new list items.

0.43 HR.
Added more to the lists

3.30 HR.
Additional info added to the wiki with regards to universities (link included) and the strengths to be associated with personality categories (Analyst, Diplomat, Sentinel, Explorer). Agenda created for Officer concept development.  These will likely require category specific bonuses to enhance strategy.

4.62 HR.
Added spreadsheet to the wiki which contains trait-specific effects for bonuses and penalties as discussed in meeting w/Bishop. 1/3rd of traits have been associated with in-game effects.

1.33 HR.
In meeting with @Tessa we defined more of the personality trait bonuses for a handful of traits inculcating creative, perceptive, and dedicated.

We also finished defining traits like tough and dull while also defining a few stray effects.

we took note and made points of a few things to keep and mind and explored many possible options for future work.


@Bishop Will you try to log your time as a multi user again.

It is working now, thank you @James.