New Terrain for Level Design
Finished a 9 part tutorial on modeling in blender. Created a scene learned about short cuts to various tools, node basics for shaders and textures, a basic understanding on how to model in blender.
Tutorial from Blender Guru
Learned the entire process for creating terrain.
Step 1. Run L3DT to create the collada for the terrain. Build the terrain and texture here using the editor. Build hight map first then terrain to keep it consitant.
step 2: after you export it as a collada import to blender. Render, make sure all the textures loaded correctly. after that export it as a FBX file (filmbox)
step 3, import model into Xenko.
A basic guideline for myself and anyone who might need it.
Terrain is finished ready to go into Xenko. I brought it into my own test setting and it appears everything works as it should. I scaled down the tank to 0.2 and i could fit four in the pathway through the mountains. Im requesting review because i am ready to bring it into the Armament xenko file through MCU. Also i remember discussing with james about bringing in trees into the piece. I was unable to find any trees in the game files so I would like to know specifically what I need to do with that if i need to do it or if I am supposed to for this agenda.
I have no included a skybox in the build as It is not my priority at this time. Should i still work on one for this agenda as well? I believe I am 90% finished with this agenda and just need to do the last 10%